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Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6256578" data-attributes="member: 5143"><p>Though I'd argue the actual balancing factor stayed in the game.</p><p></p><p>Here's the problem with spell components tracked individually: How much does bat guano cost? How easy is it to obtain? Do people sell it in stores? How many stores sell it? I guess that depends on how common wizards are...How common are wizards? How much bat guano do you actually need to cast the spell? How much space does it take up? How much does it weigh?</p><p></p><p>The problem is that the rules were basically silent on nearly every one of those questions. So each DM decided on their own.</p><p></p><p>We had one DM who said there were no such things as spell component stores or magic stores and to acquire spell components you needed to find a cave with bats in it and collect it yourself. To find some of the weirder spell components you'd likely have to manufacture them yourself or go on grand quests. You'd have to carry 3 backpacks to bring all of your components with you and in the middle of combat, you'd have to figure out which pack contained the spell components for the spell you were about to cast and the dig through it until you found it.</p><p></p><p>We had another DM who said it cost a copper piece per spell component, it was purchasable everywhere there were people and it took up negligible space and weight. You just had to write down "Fireball: 30 charges, Mage Armor: 25 charges" on your character sheet.</p><p></p><p>In the second DMs game, it wasn't really a balancing factor per se. The only REAL balancing factor was that if someone took your spell components you couldn't cast spells anymore. Which is the balancing factor that still made its way into 3e.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6256578, member: 5143"] Though I'd argue the actual balancing factor stayed in the game. Here's the problem with spell components tracked individually: How much does bat guano cost? How easy is it to obtain? Do people sell it in stores? How many stores sell it? I guess that depends on how common wizards are...How common are wizards? How much bat guano do you actually need to cast the spell? How much space does it take up? How much does it weigh? The problem is that the rules were basically silent on nearly every one of those questions. So each DM decided on their own. We had one DM who said there were no such things as spell component stores or magic stores and to acquire spell components you needed to find a cave with bats in it and collect it yourself. To find some of the weirder spell components you'd likely have to manufacture them yourself or go on grand quests. You'd have to carry 3 backpacks to bring all of your components with you and in the middle of combat, you'd have to figure out which pack contained the spell components for the spell you were about to cast and the dig through it until you found it. We had another DM who said it cost a copper piece per spell component, it was purchasable everywhere there were people and it took up negligible space and weight. You just had to write down "Fireball: 30 charges, Mage Armor: 25 charges" on your character sheet. In the second DMs game, it wasn't really a balancing factor per se. The only REAL balancing factor was that if someone took your spell components you couldn't cast spells anymore. Which is the balancing factor that still made its way into 3e. [/QUOTE]
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Community
General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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