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Why the D&D Miniature Line Failed...
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<blockquote data-quote="pawsplay" data-source="post: 4605111" data-attributes="member: 15538"><p>Randomness was always a problem. Ok, if helped the price point of some specific minis, but you paid for pounds and pounds of extraneous plastic, ultimately. Things like the peasant with a pig or Farmer Brown with his scythe should have been uncommons. Commons should be PC-ready or things you fight or things you summon. </p><p></p><p>Some thought might also have been given to making the minis more useful for portraying different characters. For instance, somwhat toned down looks for the fiendish or celestial creatures would have allowed them to double as natural creatures. A bunch of Drow that look virtually alike is less useful than some variation among the various figures so that a variety of Drow characters could be depicted. </p><p></p><p>From a miniatures play standpoint, the figures were designed to be "interesting" but not necessarily predictable or all that balanced. The value of a figure hinged on synergy yet that was hard to measure when you did not know what a player would be holding. That is what ultimately doomed DDM as anything more than casual play. And a fistful of Farmer Browns was worse than useless. It created a responsibility to see that the useless figures were sold or traded or converted or something, because it's just so painful to think about throwing the figures into the trash, even knowing they cost fifteen cents apiece on most web sites.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4605111, member: 15538"] Randomness was always a problem. Ok, if helped the price point of some specific minis, but you paid for pounds and pounds of extraneous plastic, ultimately. Things like the peasant with a pig or Farmer Brown with his scythe should have been uncommons. Commons should be PC-ready or things you fight or things you summon. Some thought might also have been given to making the minis more useful for portraying different characters. For instance, somwhat toned down looks for the fiendish or celestial creatures would have allowed them to double as natural creatures. A bunch of Drow that look virtually alike is less useful than some variation among the various figures so that a variety of Drow characters could be depicted. From a miniatures play standpoint, the figures were designed to be "interesting" but not necessarily predictable or all that balanced. The value of a figure hinged on synergy yet that was hard to measure when you did not know what a player would be holding. That is what ultimately doomed DDM as anything more than casual play. And a fistful of Farmer Browns was worse than useless. It created a responsibility to see that the useless figures were sold or traded or converted or something, because it's just so painful to think about throwing the figures into the trash, even knowing they cost fifteen cents apiece on most web sites. [/QUOTE]
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