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Why the D&D Miniature Line Failed...
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<blockquote data-quote="Glyfair" data-source="post: 4605117" data-attributes="member: 53"><p>A point of view that I know many would disagree with. Having a rarer slot filled up with a figure like that had many complaints just from the RPG players (and the skirmish game players were even more against it).</p><p></p><p>There were always complaints about the distribution. Some wanted more monsters and hated the PC type miniatures. Some wanted every sex/class/race combination available in miniatures (you can even add weapon types to that for an additional complication). There was a very large group that was insisting on more and more dragons for the miniatures (and was getting them). Some wanted the more obscure monsters created, others hated when they were. Don't forget the issues when "campaign specific" miniatures were made (exemplified by the warforged debates).</p><p></p><p>Yes, this supports your argument that randomness caused some problems. However, it also solved some (such as the large number of niche monsters some wanted that would never appear in a non-random format).</p></blockquote><p></p>
[QUOTE="Glyfair, post: 4605117, member: 53"] A point of view that I know many would disagree with. Having a rarer slot filled up with a figure like that had many complaints just from the RPG players (and the skirmish game players were even more against it). There were always complaints about the distribution. Some wanted more monsters and hated the PC type miniatures. Some wanted every sex/class/race combination available in miniatures (you can even add weapon types to that for an additional complication). There was a very large group that was insisting on more and more dragons for the miniatures (and was getting them). Some wanted the more obscure monsters created, others hated when they were. Don't forget the issues when "campaign specific" miniatures were made (exemplified by the warforged debates). Yes, this supports your argument that randomness caused some problems. However, it also solved some (such as the large number of niche monsters some wanted that would never appear in a non-random format). [/QUOTE]
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