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Why the D&D Miniature Line Failed...
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<blockquote data-quote="Garnfellow" data-source="post: 4605364" data-attributes="member: 1223"><p>For me personally, my decline in interest was attributable to three separate factors:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Price.</strong> For some reason $10 is a significant psychological inflection point for me. Anything $10 or less makes for a great impulse buy; anything over gets considerably more scrutiny. ($20, $50, and $100 are similar mental checkpoints for me.) At $10 I would grab one or two boosters on almost every visit to a game store (say a couple times a month). At $15 I stop and have to mentally justify the purchase.</li> <li data-xf-list-type="ul"><strong>Utility.</strong> At a certain point (probably about midpoint in the DDM lifeycle) I had built up a good baseload of miniatures for my d20 games. Leading up to that point, almost every booster pack was a welcome addition to my collection. But once you've reached the baseload point, each booster offers gradually diminishing value. You don't need 12 hobogblins minis if you've got 8 hobgoblins and 4 half-orcs that can act as stand-ins. After a certain point I was really only looking for a handful of specific miniatures in each release that were either particularly cool or represented a monster for which there was no acceptable substitute.</li> <li data-xf-list-type="ul"><strong>Quality.</strong> I thought the selection, scupts, and paint jobs of the minis started out pretty good and gradually improved over several sets before peaking and then really declining toward the end. The last two sets struck me as significantly lower quality than even Harbinger.</li> </ul><p></p><p>So if you add this all together -- higher price, lower quality, less value -- it's no wonder the minis line ran out of steam. But for a while there, it was a fantastic resource for my games. For at least two good years I spent a lot more on DDM boosters than on WotC books.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 4605364, member: 1223"] For me personally, my decline in interest was attributable to three separate factors: [LIST] [*][B]Price.[/B] For some reason $10 is a significant psychological inflection point for me. Anything $10 or less makes for a great impulse buy; anything over gets considerably more scrutiny. ($20, $50, and $100 are similar mental checkpoints for me.) At $10 I would grab one or two boosters on almost every visit to a game store (say a couple times a month). At $15 I stop and have to mentally justify the purchase. [*][B]Utility.[/B] At a certain point (probably about midpoint in the DDM lifeycle) I had built up a good baseload of miniatures for my d20 games. Leading up to that point, almost every booster pack was a welcome addition to my collection. But once you've reached the baseload point, each booster offers gradually diminishing value. You don't need 12 hobogblins minis if you've got 8 hobgoblins and 4 half-orcs that can act as stand-ins. After a certain point I was really only looking for a handful of specific miniatures in each release that were either particularly cool or represented a monster for which there was no acceptable substitute. [*][B]Quality.[/B] I thought the selection, scupts, and paint jobs of the minis started out pretty good and gradually improved over several sets before peaking and then really declining toward the end. The last two sets struck me as significantly lower quality than even Harbinger. [/LIST] So if you add this all together -- higher price, lower quality, less value -- it's no wonder the minis line ran out of steam. But for a while there, it was a fantastic resource for my games. For at least two good years I spent a lot more on DDM boosters than on WotC books. [/QUOTE]
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