Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the D&D Next playtest won't resemble the final product
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alzrius" data-source="post: 6118976" data-attributes="member: 8461"><p>There's a sort of unspoken understanding that a lot of people have regarding the playtests for D&D Next (or, as I prefer to call it, 5E), that being that these playtest packets are giving them an insight into what the final product, when it goes on sale, will look like.</p><p></p><p>I think that this is inaccurate, for a number of reasons.</p><p></p><p>Chief among these is because the very nature of playtest packets means that certain features of the game are still up in the air in terms of development - as their name states, these are in need of playtesting, which once it's collected could result in any number of changes. Just look at the differences between the current playtest packet and the very first one; nothwithstanding the things that the first packet simply didn't have, what was there then is notably different from what's there now.</p><p></p><p>That doesn't mean that what's there now will necessarily be what's in the final release of the game; these changes aren't insights, they're experiments.</p><p></p><p>The second point to keep in mind is that it's counterintuitive for a free playtest to closely resemble the final material, since too much similarity eats into sales. While there will obviously be early adopters, WotC does not want the people who are anticipating Next to hear that it's 99% the same as the final playtest packet, causing them to think "oh, well I can just use the rules I've got, maybe make some changes myself to approximate what little the official rules did change, and that's good enough."</p><p></p><p>Now, this doesn't mean that when 5E does come out, the changes it makes from the last playtest packet will necessarily be egregious, but they will likely be numerous, so much so that the actual experience of running a game will be notably different with the final product than with the final packet.</p><p></p><p>In short, don't assume much - or even anything - about the game based on the way the playtest packets look. What goes into something does not necessarily resemble what comes out.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 6118976, member: 8461"] There's a sort of unspoken understanding that a lot of people have regarding the playtests for D&D Next (or, as I prefer to call it, 5E), that being that these playtest packets are giving them an insight into what the final product, when it goes on sale, will look like. I think that this is inaccurate, for a number of reasons. Chief among these is because the very nature of playtest packets means that certain features of the game are still up in the air in terms of development - as their name states, these are in need of playtesting, which once it's collected could result in any number of changes. Just look at the differences between the current playtest packet and the very first one; nothwithstanding the things that the first packet simply didn't have, what was there then is notably different from what's there now. That doesn't mean that what's there now will necessarily be what's in the final release of the game; these changes aren't insights, they're experiments. The second point to keep in mind is that it's counterintuitive for a free playtest to closely resemble the final material, since too much similarity eats into sales. While there will obviously be early adopters, WotC does not want the people who are anticipating Next to hear that it's 99% the same as the final playtest packet, causing them to think "oh, well I can just use the rules I've got, maybe make some changes myself to approximate what little the official rules did change, and that's good enough." Now, this doesn't mean that when 5E does come out, the changes it makes from the last playtest packet will necessarily be egregious, but they will likely be numerous, so much so that the actual experience of running a game will be notably different with the final product than with the final packet. In short, don't assume much - or even anything - about the game based on the way the playtest packets look. What goes into something does not necessarily resemble what comes out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the D&D Next playtest won't resemble the final product
Top