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General Tabletop Discussion
*Dungeons & Dragons
Why the D&D Next playtest won't resemble the final product
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<blockquote data-quote="Ahnehnois" data-source="post: 6119035" data-attributes="member: 17106"><p>How much do we need to see?</p><p></p><p>I mean, with the 2e-3e transition, the basic innovations were really apparent right off the bat. Numbers that scale up instead of down? Yes please. All checks with d20's, scaled the same way? Why weren't we doing this already. Skills instead of NWP's? Exactly what I always wanted them to be. Multiclassing level by level? Genius. The list goes on. What exactly the classes were, how the skills worked, those kinds of things, hardly matter by comparison.</p><p></p><p>Same with 4e, in reverse. Power system? Standard modifiers? Roles? Tiers? No thanks. Again, doesn't matter that much what the classes are or how the powers work. Nothing good could ever have come from those basic precepts.</p><p></p><p>So where's the thing in 5e that would grab me the way skills did? (Or any number of other things)? Where's the basic mechanics that tie D&D together and make every playstyle possible? I haven't seen them. Again, don't care about which classes they include or how feats are selected or that kind of thing. I don't see the one big thing that makes the rest of the game worth buying.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6119035, member: 17106"] How much do we need to see? I mean, with the 2e-3e transition, the basic innovations were really apparent right off the bat. Numbers that scale up instead of down? Yes please. All checks with d20's, scaled the same way? Why weren't we doing this already. Skills instead of NWP's? Exactly what I always wanted them to be. Multiclassing level by level? Genius. The list goes on. What exactly the classes were, how the skills worked, those kinds of things, hardly matter by comparison. Same with 4e, in reverse. Power system? Standard modifiers? Roles? Tiers? No thanks. Again, doesn't matter that much what the classes are or how the powers work. Nothing good could ever have come from those basic precepts. So where's the thing in 5e that would grab me the way skills did? (Or any number of other things)? Where's the basic mechanics that tie D&D together and make every playstyle possible? I haven't seen them. Again, don't care about which classes they include or how feats are selected or that kind of thing. I don't see the one big thing that makes the rest of the game worth buying. [/QUOTE]
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Why the D&D Next playtest won't resemble the final product
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