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General Tabletop Discussion
*Dungeons & Dragons
Why the D&D Next playtest won't resemble the final product
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<blockquote data-quote="Hussar" data-source="post: 6119193" data-attributes="member: 22779"><p>Let's not forget how the Dungeon submission process works too. You don't submit a completed adventure, you submit an outline of the adventure. Then they nail down all the flavour and whatnot. Then, they add the crunch. Since all the nuts and bolts of the mechanics come last, you can write most of the adventure, certainly getting the adventure most of the way done, and then add the mechanics at the end.</p><p></p><p>The problem with this process is that in 4e, combat runs very differently than 3e. I think that's why you saw such abysmal early modules for 4e. Not enough attention paid to the differences in the system. Hopefully, they won't make that same mistake.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6119193, member: 22779"] Let's not forget how the Dungeon submission process works too. You don't submit a completed adventure, you submit an outline of the adventure. Then they nail down all the flavour and whatnot. Then, they add the crunch. Since all the nuts and bolts of the mechanics come last, you can write most of the adventure, certainly getting the adventure most of the way done, and then add the mechanics at the end. The problem with this process is that in 4e, combat runs very differently than 3e. I think that's why you saw such abysmal early modules for 4e. Not enough attention paid to the differences in the system. Hopefully, they won't make that same mistake. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why the D&D Next playtest won't resemble the final product
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