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General Tabletop Discussion
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Why the D&D Next playtest won't resemble the final product
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<blockquote data-quote="Alphastream" data-source="post: 6119640" data-attributes="member: 11365"><p>It does make sense for them to at some point close down the playtest and do the final work themselves. How much they change this is really going to be based on their assessment of what it takes to incorporate the final bits learned into the product. As we have seen, there can be dramatic shifts. It should not surprise us if the entire magic item document were to change. </p><p></p><p></p><p></p><p>I would expect these to be similar to Encounters, where there is a "conversion document" or simply a reference to use monster of name X from the current playtest document. That allows any adventure to be relatively stable (an individual monster probably won't change dramatically). I can share that in co-writing some of the things that have been announced (something for Gen Con, Vault of the Dracolich), we've avoided using complex rules since those can change. For example, it wouldn't make sense in an adventure to very specifically reference the brand new exploration rules, since the rules will likely be adjusted. But, the set of rules as a whole could be suggested for a specific part of the adventure.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6119640, member: 11365"] It does make sense for them to at some point close down the playtest and do the final work themselves. How much they change this is really going to be based on their assessment of what it takes to incorporate the final bits learned into the product. As we have seen, there can be dramatic shifts. It should not surprise us if the entire magic item document were to change. I would expect these to be similar to Encounters, where there is a "conversion document" or simply a reference to use monster of name X from the current playtest document. That allows any adventure to be relatively stable (an individual monster probably won't change dramatically). I can share that in co-writing some of the things that have been announced (something for Gen Con, Vault of the Dracolich), we've avoided using complex rules since those can change. For example, it wouldn't make sense in an adventure to very specifically reference the brand new exploration rules, since the rules will likely be adjusted. But, the set of rules as a whole could be suggested for a specific part of the adventure. [/QUOTE]
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Why the D&D Next playtest won't resemble the final product
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