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Why the D&D Next playtest won't resemble the final product
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<blockquote data-quote="delericho" data-source="post: 6119985" data-attributes="member: 22424"><p>Could be tricky. WotC have only ever produced a handful of good adventures*, of which the two best-known are "Red Hand of Doom" and "The Sunless Citadel". Of course, the first of these was written by key Paizo staff, while the latter was written by Bruce Cordell, who sadly seems to have hit a serious slump in form since.</p><p></p><p>* Important caveat: that excludes their eDungeon output. I'm not familiar enough with the electonic magazine to make any comment there; it's entirely possible that they've put out nothing but gold for years.</p><p></p><p>Incidentally, the last 4e campaign I played, the game was going very well until the DM made the mistake of using the 4e Forgotten Realms adventure "Sceptre Tower of Spellgard". At which point we watched his creativity dry up and his enthusiasm die, and he dropped the game shortly after that.</p></blockquote><p></p>
[QUOTE="delericho, post: 6119985, member: 22424"] Could be tricky. WotC have only ever produced a handful of good adventures*, of which the two best-known are "Red Hand of Doom" and "The Sunless Citadel". Of course, the first of these was written by key Paizo staff, while the latter was written by Bruce Cordell, who sadly seems to have hit a serious slump in form since. * Important caveat: that excludes their eDungeon output. I'm not familiar enough with the electonic magazine to make any comment there; it's entirely possible that they've put out nothing but gold for years. Incidentally, the last 4e campaign I played, the game was going very well until the DM made the mistake of using the 4e Forgotten Realms adventure "Sceptre Tower of Spellgard". At which point we watched his creativity dry up and his enthusiasm die, and he dropped the game shortly after that. [/QUOTE]
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Why the D&D Next playtest won't resemble the final product
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