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Why the D&D Next playtest won't resemble the final product
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<blockquote data-quote="Alphastream" data-source="post: 6120792" data-attributes="member: 11365"><p>From stores, it is hard to argue with Madness at Gardmore Abbey. For what I would call approachable quick play, I love the intro adventure, Siege of Gardmore Abbey (ran at PAX Prime, now also part of <em>Dungeon 210</em>. Madness is a super-adventure, but isn't just a delve. It has a number of NPCs, and a means by which the DM determines which ones become allies or foes in response to player options. It features the Deck of Many Things, has some really exciting battles, has great RP and exploration, and comes with some great features (the Deck, colorful maps, tiles). </p><p></p><p>From DDI, there are a number of really good Dungeon adventures. Some of my favorites:</p><p><em>Dead by Dawn</em>, 170, where PCs have to hold out against undead until dawn breaks. Very cool.</p><p><em>Cross-City Race</em>, 176, where PCs participate in a race across town with all kinds of choices and events to make that harder (including competition from other teams).</p><p><em>Blood Money</em>, 200, using a cool system of Plot Points to determine what various factions/NPCs will do at various points in time.</p><p><em>Flame's Last Flicker</em>, 200, an Epic adventure where PCs must travel to various time periods to take down a famous dragon.</p><p>For Dark Sun, <em>Beneath the Dust</em>and <em>Isle of Death</em>, 187 and 202, two straightforward adventures with some great scenes and choices.</p><p><em>Tears of the Crocodile God</em>, 209, a 'dropped into a dungeon' where each round various defenseless villagers move around the dungeon and PCs try to find them and save them, amongst other developments. </p><p><em>Glitterdust</em>, Dungeon 211, an adventure just for Pixies, where the entire thing takes into account pixie size and capabilities and is fey themed.</p><p>There are many DDI adventures, but those are the ones in my "I have to run this or steal from this" folder. I wrote the Asian-themed <em>The Five Deadly Shadows</em>, Dungeon 195, and while not on par with the above, I think it captures the Asian feel and offers some fun scenes. </p><p></p><p>From organized play:</p><p>The Epic series of Living Forgotten Realms are excellent. I also really like CORE2-11, NETH4-2 and NETH4-3, QUES1-1, and CALI3-2 (where you get to plan and act out a play before springing an attack on a foe - brilliant!). The <a href="http://livingforgottenrealms.com/" target="_blank">adventures can all be downloaded here</a>. I wrote CORE1-14 What Storms May Come, and SPEC2-1 Scout's Honor, and in both I tried to break some new ground.</p><p>I am biased, but I think we did a good job on a number of Ashes of Athas adventures. I liked how we handled cinematic fights aboard vehicles in AOA1-3, AOA4-1, and AOA7-2. I like how we reshaped skill challenges in many of the adventures. And I like how we allowed for choices across the story-heavy series. <a href="http://forums.baldmangames.com/forums/viewtopic.php?f=8&t=420" target="_blank">Information on requesting adventures can be found here</a>.</p><p>There are also some convention events, such as the 'everyone plays a drow with secret plots' <em>The Dawn of Night</em>, but those aren't available outside of finding a DM that ran it and could run it for you.</p><p></p><p>I hope that provides some options. Every gamer likes something a little different, or course. I tend to fall for cinematic scenes and cool RP choices, and I'm also looking for neat ideas and innovations. I tend to not like Dungeon Crawls.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6120792, member: 11365"] From stores, it is hard to argue with Madness at Gardmore Abbey. For what I would call approachable quick play, I love the intro adventure, Siege of Gardmore Abbey (ran at PAX Prime, now also part of [I]Dungeon 210[/I]. Madness is a super-adventure, but isn't just a delve. It has a number of NPCs, and a means by which the DM determines which ones become allies or foes in response to player options. It features the Deck of Many Things, has some really exciting battles, has great RP and exploration, and comes with some great features (the Deck, colorful maps, tiles). From DDI, there are a number of really good Dungeon adventures. Some of my favorites: [I]Dead by Dawn[/I], 170, where PCs have to hold out against undead until dawn breaks. Very cool. [I]Cross-City Race[/I], 176, where PCs participate in a race across town with all kinds of choices and events to make that harder (including competition from other teams). [I]Blood Money[/I], 200, using a cool system of Plot Points to determine what various factions/NPCs will do at various points in time. [I]Flame's Last Flicker[/I], 200, an Epic adventure where PCs must travel to various time periods to take down a famous dragon. For Dark Sun, [I]Beneath the Dust[/I]and [I]Isle of Death[/I], 187 and 202, two straightforward adventures with some great scenes and choices. [I]Tears of the Crocodile God[/I], 209, a 'dropped into a dungeon' where each round various defenseless villagers move around the dungeon and PCs try to find them and save them, amongst other developments. [I]Glitterdust[/I], Dungeon 211, an adventure just for Pixies, where the entire thing takes into account pixie size and capabilities and is fey themed. There are many DDI adventures, but those are the ones in my "I have to run this or steal from this" folder. I wrote the Asian-themed [I]The Five Deadly Shadows[/I], Dungeon 195, and while not on par with the above, I think it captures the Asian feel and offers some fun scenes. From organized play: The Epic series of Living Forgotten Realms are excellent. I also really like CORE2-11, NETH4-2 and NETH4-3, QUES1-1, and CALI3-2 (where you get to plan and act out a play before springing an attack on a foe - brilliant!). The [URL="http://livingforgottenrealms.com/"]adventures can all be downloaded here[/URL]. I wrote CORE1-14 What Storms May Come, and SPEC2-1 Scout's Honor, and in both I tried to break some new ground. I am biased, but I think we did a good job on a number of Ashes of Athas adventures. I liked how we handled cinematic fights aboard vehicles in AOA1-3, AOA4-1, and AOA7-2. I like how we reshaped skill challenges in many of the adventures. And I like how we allowed for choices across the story-heavy series. [URL="http://forums.baldmangames.com/forums/viewtopic.php?f=8&t=420"]Information on requesting adventures can be found here[/URL]. There are also some convention events, such as the 'everyone plays a drow with secret plots' [I]The Dawn of Night[/I], but those aren't available outside of finding a DM that ran it and could run it for you. I hope that provides some options. Every gamer likes something a little different, or course. I tend to fall for cinematic scenes and cool RP choices, and I'm also looking for neat ideas and innovations. I tend to not like Dungeon Crawls. [/QUOTE]
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