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Why the demand for realism....
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4292391" data-attributes="member: 710"><p>Many game systems don't have rules that would be able to "simulate" this. Some game systems would require special abilities, meaning you can't do it by default. Is this is a serious flaw? A minor flaw? Does it really matter?</p><p></p><p>D&D is a "role-playing game". Not a "role-playing simulation". Or a "world-simulation". The parts of "playing a role" and "game" are both important. If you remove the role-playing, we get a game. It's something like chess, or poker, or Need for Speed. </p><p>if we remove the game, we have acting or an psychological exercise or test.</p><p></p><p>A game always uses abstractions and simplifications to achieve a high playability, but also tries to be complex enough to be entertaining as a game. The "role-playing" part of role-playing games means that there is a little more to it then just following some obscure rules, though. We do stuff like talking in-character. We pretend the obscure rule artifacts mean something in the sense of persons and objects of a fictional world. We pretend that they are more then just rules objects. </p><p></p><p>Roleplaying is pretending to be an Elf. The game defines what Elves can do in a world full of Elves.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4292391, member: 710"] Many game systems don't have rules that would be able to "simulate" this. Some game systems would require special abilities, meaning you can't do it by default. Is this is a serious flaw? A minor flaw? Does it really matter? D&D is a "role-playing game". Not a "role-playing simulation". Or a "world-simulation". The parts of "playing a role" and "game" are both important. If you remove the role-playing, we get a game. It's something like chess, or poker, or Need for Speed. if we remove the game, we have acting or an psychological exercise or test. A game always uses abstractions and simplifications to achieve a high playability, but also tries to be complex enough to be entertaining as a game. The "role-playing" part of role-playing games means that there is a little more to it then just following some obscure rules, though. We do stuff like talking in-character. We pretend the obscure rule artifacts mean something in the sense of persons and objects of a fictional world. We pretend that they are more then just rules objects. Roleplaying is pretending to be an Elf. The game defines what Elves can do in a world full of Elves. [/QUOTE]
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