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Why the demand for realism....
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<blockquote data-quote="ExploderWizard" data-source="post: 4292784" data-attributes="member: 66434"><p>For my games realism can go take a hike. World consistency needs to stay or else a campaign is nothing more than a series of one shots. A character in 4E has no identity. It is a collection of abilities slapped together for mathmatical balance at its level and given a name.</p><p></p><p>It can be said that all characters are just collections of abilities and this is true to some extent. 4E is the first edition where a character of level 15 could be completely unrecognizable from its level 1 stats. With enough swapping out of powers the higher level character could retain nearly none of the abilities that it once had. The following situation could actually happen in a 4E game:</p><p></p><p>Peasant groupie: " Wow look its Baddude the warrior who saved our village from those ogres two years ago!"</p><p></p><p>Baddude: " Yes it is I. How fares your village?"</p><p></p><p>Peasant groupie: " Just great! I was tellin my buddy here how you taught those beasties a lesson. How did you do it again?"</p><p></p><p>Baddude: " Well I moved in and [Insert description of kewl power use here] and showed them I was not to be trifled with".</p><p></p><p>Peasant groupie: " Awesome!! Hey look here comes a couple hill giants, they look mean. You can demonstrate what you did for my buddy who missed you trouncing the ogres."</p><p></p><p>Baddude: " Well..........uh.....umm.....I can't do that anymore son. I forgot how. But I can do this!!" [performs kewl new power on the hill giants]</p><p></p><p>Peasant groupie: " Great job! Here, take this bag of silver mighty warrior. I hope it will help you find a cure for your memory loss."</p><p></p><p>Earlier editions had a sort of continuity. Powers gained built upon powers that existed. A character could perform low level functions of his class if there was a desire or need. It helps connect the abilities of a character with his history and the ongoing campaign story. Replacing powers like swapping out a failed hard drive in a RAID array utterly destroys the feel of this continuity and, more importantly, the connection with the campaign world. </p><p></p><p>Please, won't you give? Donate your excess gold to find a cure for this crippling memory loss. The mind of a 4E character is a terrible thing to waste.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4292784, member: 66434"] For my games realism can go take a hike. World consistency needs to stay or else a campaign is nothing more than a series of one shots. A character in 4E has no identity. It is a collection of abilities slapped together for mathmatical balance at its level and given a name. It can be said that all characters are just collections of abilities and this is true to some extent. 4E is the first edition where a character of level 15 could be completely unrecognizable from its level 1 stats. With enough swapping out of powers the higher level character could retain nearly none of the abilities that it once had. The following situation could actually happen in a 4E game: Peasant groupie: " Wow look its Baddude the warrior who saved our village from those ogres two years ago!" Baddude: " Yes it is I. How fares your village?" Peasant groupie: " Just great! I was tellin my buddy here how you taught those beasties a lesson. How did you do it again?" Baddude: " Well I moved in and [Insert description of kewl power use here] and showed them I was not to be trifled with". Peasant groupie: " Awesome!! Hey look here comes a couple hill giants, they look mean. You can demonstrate what you did for my buddy who missed you trouncing the ogres." Baddude: " Well..........uh.....umm.....I can't do that anymore son. I forgot how. But I can do this!!" [performs kewl new power on the hill giants] Peasant groupie: " Great job! Here, take this bag of silver mighty warrior. I hope it will help you find a cure for your memory loss." Earlier editions had a sort of continuity. Powers gained built upon powers that existed. A character could perform low level functions of his class if there was a desire or need. It helps connect the abilities of a character with his history and the ongoing campaign story. Replacing powers like swapping out a failed hard drive in a RAID array utterly destroys the feel of this continuity and, more importantly, the connection with the campaign world. Please, won't you give? Donate your excess gold to find a cure for this crippling memory loss. The mind of a 4E character is a terrible thing to waste. [/QUOTE]
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