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General Tabletop Discussion
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Why the demand for realism....
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<blockquote data-quote="I'm A Banana" data-source="post: 4293613" data-attributes="member: 2067"><p>Yeah, and before 3.5, he couldn't even switch out just by the core.</p><p></p><p>It still makes sense to me, because its magic and a wizard did it. Whatever 3rd level spell he picked up instead is his next stage in magical evolution, and it doesn't have to necessarily follow logically from his previous spells because ITS MAGIC!</p><p></p><p>As an aside, functionally speaking, a sorcerer who didn't ditch a spell just to get an upgrade of that spell was probably not choosing as effectively as possible. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>See, the thing is, I freakin' love that crap.</p><p></p><p>I love it when my players think of out-of-the-box solutions to my dumb little puzzles.</p><p></p><p>I love it when they use abilities in weird and wonderful ways.</p><p></p><p>When they solve a problem in-character by using the rules to their advantage in a way the rules might not have been intended to be used, I'm very very happy, because it shows they are engaged with the world, with their characters, and with the situation enough to think of them not as game mechancis, but as plot elements that they can use in whatever way the rules allow.</p><p></p><p>4e's tight design is finding me having to find ways to put that back into the game, which is a hassle, but I'm a weird D&D player, apparently.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4293613, member: 2067"] Yeah, and before 3.5, he couldn't even switch out just by the core. It still makes sense to me, because its magic and a wizard did it. Whatever 3rd level spell he picked up instead is his next stage in magical evolution, and it doesn't have to necessarily follow logically from his previous spells because ITS MAGIC! As an aside, functionally speaking, a sorcerer who didn't ditch a spell just to get an upgrade of that spell was probably not choosing as effectively as possible. ;) See, the thing is, I freakin' love that crap. I love it when my players think of out-of-the-box solutions to my dumb little puzzles. I love it when they use abilities in weird and wonderful ways. When they solve a problem in-character by using the rules to their advantage in a way the rules might not have been intended to be used, I'm very very happy, because it shows they are engaged with the world, with their characters, and with the situation enough to think of them not as game mechancis, but as plot elements that they can use in whatever way the rules allow. 4e's tight design is finding me having to find ways to put that back into the game, which is a hassle, but I'm a weird D&D player, apparently. [/QUOTE]
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Why the demand for realism....
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