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General Tabletop Discussion
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Why the disparity in hit dice between classes? between classes vs. creatures?
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<blockquote data-quote="Phion" data-source="post: 8490009" data-attributes="member: 6917357"><p>To answer questions in order</p><p></p><p>1. Why would you choose a Barbarian after level 5 if you could just fireball a room? It is a simple response because anything more is simply excessive. At the end of the day it is a role playing game and how many hits you can take will define your role in the group dynamic. If you want a real world explanation, it ties into how harsh a life you have lived; when I was younger and did more martial arts I had leather like skin on the bottom of my feet from all the movement I did barefoot on a wooden floor, going back to martial arts after 8 years my feet are now soft and they are bleeding on the floor because I had been living a life of sloth.</p><p></p><p>2. See above. The need of the game as well as some people just doing things/ living in a way that makes them not equal in toughness to others.</p><p></p><p>3. There is an argument for this. However keep in mind 5e is all about keeping things simple so goes against design philosophy.</p><p></p><p>4. Sure why not. Not sure if there is a magic item that already does this officially, pretty sure I could cheese a current way to do it with a bit of time. I would be cool homebrewing a item that does such a thing.</p><p></p><p>5. Might argue against this. Why would you need to when you could just use features to increase HP or recover it? We already have ways to cheese our health beyond our normal baseline. Anything after that is just adding layers. If you need more layers to the game there is older editions and Pathfinder.</p></blockquote><p></p>
[QUOTE="Phion, post: 8490009, member: 6917357"] To answer questions in order 1. Why would you choose a Barbarian after level 5 if you could just fireball a room? It is a simple response because anything more is simply excessive. At the end of the day it is a role playing game and how many hits you can take will define your role in the group dynamic. If you want a real world explanation, it ties into how harsh a life you have lived; when I was younger and did more martial arts I had leather like skin on the bottom of my feet from all the movement I did barefoot on a wooden floor, going back to martial arts after 8 years my feet are now soft and they are bleeding on the floor because I had been living a life of sloth. 2. See above. The need of the game as well as some people just doing things/ living in a way that makes them not equal in toughness to others. 3. There is an argument for this. However keep in mind 5e is all about keeping things simple so goes against design philosophy. 4. Sure why not. Not sure if there is a magic item that already does this officially, pretty sure I could cheese a current way to do it with a bit of time. I would be cool homebrewing a item that does such a thing. 5. Might argue against this. Why would you need to when you could just use features to increase HP or recover it? We already have ways to cheese our health beyond our normal baseline. Anything after that is just adding layers. If you need more layers to the game there is older editions and Pathfinder. [/QUOTE]
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Why the disparity in hit dice between classes? between classes vs. creatures?
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