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Why the disparity in hit dice between classes? between classes vs. creatures?
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<blockquote data-quote="Charlaquin" data-source="post: 8490051" data-attributes="member: 6779196"><p>I mean, the “real” (or at least Doylist) reason is tradition. Barbarians are traditionally tough, sorcerers are traditionally squishy. But if you want a Wattsonian explanation that fits the understanding of hit points and hit dice above, the training to become a Barbarian is more physically demanding than the training to become a Sorcerer. Even if a Barbarian may not necessarily be taller or weigh more, they are more physically conditioned to tolerate injury. There’s also probably an element of that abstract luck/training/whatever as well. Barbarians are front-line infantry, sorcerers are back-row artillery.</p><p></p><p>Again, mostly tradition. But you could think of it as being a matter of their class training having a significant impact on their physique. Yes, it would be unbalanced for Small races to have a smaller hit die than r everyone else, unless you gave them some other advantage to compensate for the roughly -1 HP per level.</p><p></p><p>Again, tradition.</p><p></p><p>Sure, I guess. There aren’t any such items in any official sources as far as I know, but if you wanted to make one yourself, there’s nothing stopping you.</p><p></p><p>Not by the official rules, but again, nothing’s stopping you if you want to homebrew something.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8490051, member: 6779196"] I mean, the “real” (or at least Doylist) reason is tradition. Barbarians are traditionally tough, sorcerers are traditionally squishy. But if you want a Wattsonian explanation that fits the understanding of hit points and hit dice above, the training to become a Barbarian is more physically demanding than the training to become a Sorcerer. Even if a Barbarian may not necessarily be taller or weigh more, they are more physically conditioned to tolerate injury. There’s also probably an element of that abstract luck/training/whatever as well. Barbarians are front-line infantry, sorcerers are back-row artillery. Again, mostly tradition. But you could think of it as being a matter of their class training having a significant impact on their physique. Yes, it would be unbalanced for Small races to have a smaller hit die than r everyone else, unless you gave them some other advantage to compensate for the roughly -1 HP per level. Again, tradition. Sure, I guess. There aren’t any such items in any official sources as far as I know, but if you wanted to make one yourself, there’s nothing stopping you. Not by the official rules, but again, nothing’s stopping you if you want to homebrew something. [/QUOTE]
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Why the disparity in hit dice between classes? between classes vs. creatures?
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