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General Tabletop Discussion
*Dungeons & Dragons
Why the disparity in hit dice between classes? between classes vs. creatures?
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<blockquote data-quote="Fanaelialae" data-source="post: 8490057" data-attributes="member: 53980"><p>1. A barbarian has more hp than a sorcerer because they are meant to be tougher. That said, I think that the HD difference is largely due to legacy. You could certainly give barbarians and sorcerers the same HD, and then simply give barbarians additional mitigation to compensate. However, one of the nice things about HP is that the disparity is minimal at low level (around 6 HP at level 1) but increases significantly with level (63 HP at level 20).</p><p></p><p>2. You could give all medium sized characters a d8, assuming you provide classes that are meant to be tough with alternative mitigation. Small sized creatures could have a d6, but would need some additional mitigation as well.</p><p></p><p>Of course, you could go the other way and take away mitigation from less tough classes. For example, imagine if casting a spell reduced a caster's max HP by X for the rest of the day. A caster could have the same HP (and even AC) as the barbarian, but would be less tough than the the barbarian if they cast any spells.</p><p></p><p>3. Sacred cow?</p><p></p><p>4. Sure, why not?</p><p></p><p>5. Absolutely. If you convert monsters from the the MM to an equivalent level (such as for calculating an ECL for a monster companion), they'll frequently have more HD than their level. Simply because of how monsters are designed.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8490057, member: 53980"] 1. A barbarian has more hp than a sorcerer because they are meant to be tougher. That said, I think that the HD difference is largely due to legacy. You could certainly give barbarians and sorcerers the same HD, and then simply give barbarians additional mitigation to compensate. However, one of the nice things about HP is that the disparity is minimal at low level (around 6 HP at level 1) but increases significantly with level (63 HP at level 20). 2. You could give all medium sized characters a d8, assuming you provide classes that are meant to be tough with alternative mitigation. Small sized creatures could have a d6, but would need some additional mitigation as well. Of course, you could go the other way and take away mitigation from less tough classes. For example, imagine if casting a spell reduced a caster's max HP by X for the rest of the day. A caster could have the same HP (and even AC) as the barbarian, but would be less tough than the the barbarian if they cast any spells. 3. Sacred cow? 4. Sure, why not? 5. Absolutely. If you convert monsters from the the MM to an equivalent level (such as for calculating an ECL for a monster companion), they'll frequently have more HD than their level. Simply because of how monsters are designed. [/QUOTE]
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*Dungeons & Dragons
Why the disparity in hit dice between classes? between classes vs. creatures?
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