Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the disparity in hit dice between classes? between classes vs. creatures?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 8490092" data-attributes="member: 6779196"><p>Hit dice worked the same way since pretty early in the D&D Next open playtest, with the only significant changes being when they increased the length of a short rest to an hour, when they removed the requirement to spend a use of a healer’s kit to spend them, and when they changed long rests to only give back half of your HD instead of all of them. They had plenty of opportunity to iterate on the mechanic during the playtest but didn’t, which suggests to me that it wasn’t a matter of not having time to develop the idea, but rather a matter of the mechanic having been satisfying enough for enough of the players polled right off the bat that they were afraid to mess with it too much from there.</p><p></p><p>I’m hoping that the autognome in Unearthed Arcana is a sign they finally feel like they can explore the design space of hit dice a bit more. Fingers crossed that the ‘24 revisions do something with it.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8490092, member: 6779196"] Hit dice worked the same way since pretty early in the D&D Next open playtest, with the only significant changes being when they increased the length of a short rest to an hour, when they removed the requirement to spend a use of a healer’s kit to spend them, and when they changed long rests to only give back half of your HD instead of all of them. They had plenty of opportunity to iterate on the mechanic during the playtest but didn’t, which suggests to me that it wasn’t a matter of not having time to develop the idea, but rather a matter of the mechanic having been satisfying enough for enough of the players polled right off the bat that they were afraid to mess with it too much from there. I’m hoping that the autognome in Unearthed Arcana is a sign they finally feel like they can explore the design space of hit dice a bit more. Fingers crossed that the ‘24 revisions do something with it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the disparity in hit dice between classes? between classes vs. creatures?
Top