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General Tabletop Discussion
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Why the disparity in hit dice between classes? between classes vs. creatures?
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<blockquote data-quote="Blue Orange" data-source="post: 8490134" data-attributes="member: 7025997"><p><em>1. Why would a barbarian earn a d12 for hit dice, while a sorcerer gains only a d6? What is the reason why some classes have larger hit die types than others?</em></p><p></p><p>Like people have said, tradition. It fits the roles of the characters but it goes back to 1E when clerics had d8, fighters d10, thieves d6, and magic-users d4.</p><p><em></em></p><p><em>2. Medium creatures use a d8. Most PCs are medium in size, so why not give them the same d8 for hit dice? If we did, would it be too harsh on small characters to give them the d6 small creatures gain for hit dice?</em></p><p></p><p>Easier just to mess with the number of HD and Con modifier rather than put a third variable in there. They did have different-size HD in 3e, not sure why they quit.<em></em></p><p><em></em></p><p><em>3. Due to the metaphysical or abstract nature of hit points, why is only the Constitution modifier used? Would the other abilities represent other abstract aspects of hit points, such as Dexterity representing the reflexes aspect, equally well? What about Wisdom or Charisma representing divine favor or luck, etc.?</em></p><p></p><p>Probably tradition again--DEX does raise AC and make you harder to hit, for instance. Characters have been piling on extra HD at each new level since 0E. </p><p><em></em></p><p><em>4. Could hit dice be gained in ways other than by leveling, such as a magic item?</em></p><p></p><p>I mean, you could--people have always made homebrew items. There were items like the potion of heroism and superheroism that would temporarily add them on in older editions, as said. I suspect hit dice are seen as too permanent for something 'detachable' like a magic item. But no reason you couldn't invent a shield that gives d8 extra HP as a magical property.</p><p><em></em></p><p><em>5. Could a creature or character have more hit dice than its level?</em></p><p></p><p>It's an interesting idea. You could just boost CON to give the extra HP though, to reflect the creature's toughness.</p></blockquote><p></p>
[QUOTE="Blue Orange, post: 8490134, member: 7025997"] [I]1. Why would a barbarian earn a d12 for hit dice, while a sorcerer gains only a d6? What is the reason why some classes have larger hit die types than others?[/I] Like people have said, tradition. It fits the roles of the characters but it goes back to 1E when clerics had d8, fighters d10, thieves d6, and magic-users d4. [I] 2. Medium creatures use a d8. Most PCs are medium in size, so why not give them the same d8 for hit dice? If we did, would it be too harsh on small characters to give them the d6 small creatures gain for hit dice?[/I] Easier just to mess with the number of HD and Con modifier rather than put a third variable in there. They did have different-size HD in 3e, not sure why they quit.[I] 3. Due to the metaphysical or abstract nature of hit points, why is only the Constitution modifier used? Would the other abilities represent other abstract aspects of hit points, such as Dexterity representing the reflexes aspect, equally well? What about Wisdom or Charisma representing divine favor or luck, etc.?[/I] Probably tradition again--DEX does raise AC and make you harder to hit, for instance. Characters have been piling on extra HD at each new level since 0E. [I] 4. Could hit dice be gained in ways other than by leveling, such as a magic item?[/I] I mean, you could--people have always made homebrew items. There were items like the potion of heroism and superheroism that would temporarily add them on in older editions, as said. I suspect hit dice are seen as too permanent for something 'detachable' like a magic item. But no reason you couldn't invent a shield that gives d8 extra HP as a magical property. [I] 5. Could a creature or character have more hit dice than its level?[/I] It's an interesting idea. You could just boost CON to give the extra HP though, to reflect the creature's toughness. [/QUOTE]
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Why the disparity in hit dice between classes? between classes vs. creatures?
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