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Why the disparity in hit dice between classes? between classes vs. creatures?
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<blockquote data-quote="Lakesidefantasy" data-source="post: 8490524" data-attributes="member: 6682043"><p>QUESTIONS:</p><p></p><p><em><strong>1. Why would a barbarian earn a d12 for hit dice, while a sorcerer gains only a d6? What is the reason why some classes have larger hit die types than others?</strong></em></p><p></p><p>Because sorcerers are scrawny and/or untrained in battle while barbarians are trained from birth to be hard as stone.</p><p></p><p><em><strong>2. Medium creatures use a d8. Most PCs are medium in size, so why not give them the same d8 for hit dice? If we did, would it be too harsh on small characters to give them the d6 small creatures gain for hit dice?</strong></em></p><p></p><p>I'd be willing to try it and I don't think it would be harsh to give small races a d6 hit die.</p><p></p><p><em><strong>3. Due to the metaphysical or abstract nature of hit points, why is only the Constitution modifier used? Would the other abilities represent other abstract aspects of hit points, such as Dexterity representing the reflexes aspect, equally well? What about Wisdom or Charisma representing divine favor or luck, etc.?</strong></em></p><p></p><p>Because constitution is a measure of frailty. I would be up for experimenting with other modifiers from other ability scores.</p><p></p><p><em><strong>4. Could hit dice be gained in ways other than by leveling, such as a magic item?</strong></em></p><p></p><p>Again, sure, I'd try it.</p><p></p><p><em><strong>5. Could a creature or character have more hit dice than its level?</strong></em></p><p></p><p>Yes, but on the other hand, they could also have less.</p><p>---------------------------</p><p></p><p>I've long been interested in reigning in Hit Points and keeping them somewhat static throughout an adventurer's career.</p><p></p><p>Perhaps all medium-sized Player Characters have one d8 hit die. Current d8 hit die classes (e.g. ranger, rogue, etc) would get an extra hit die, while current d10 hit die classes would get two extra and the barbarian would get three extra hit dice. Then at each level gained, Players choose to take another hit die or an advancement in their powers--in the order in which they are listed on their advancement table.</p><p></p><p>Armor, as you have pointed out already, could be a source of temporary hit dice/hit points that are tracked separately.</p></blockquote><p></p>
[QUOTE="Lakesidefantasy, post: 8490524, member: 6682043"] QUESTIONS: [I][B]1. Why would a barbarian earn a d12 for hit dice, while a sorcerer gains only a d6? What is the reason why some classes have larger hit die types than others?[/B][/I] Because sorcerers are scrawny and/or untrained in battle while barbarians are trained from birth to be hard as stone. [I][B]2. Medium creatures use a d8. Most PCs are medium in size, so why not give them the same d8 for hit dice? If we did, would it be too harsh on small characters to give them the d6 small creatures gain for hit dice?[/B][/I] I'd be willing to try it and I don't think it would be harsh to give small races a d6 hit die. [I][B]3. Due to the metaphysical or abstract nature of hit points, why is only the Constitution modifier used? Would the other abilities represent other abstract aspects of hit points, such as Dexterity representing the reflexes aspect, equally well? What about Wisdom or Charisma representing divine favor or luck, etc.?[/B][/I] Because constitution is a measure of frailty. I would be up for experimenting with other modifiers from other ability scores. [I][B]4. Could hit dice be gained in ways other than by leveling, such as a magic item?[/B][/I] Again, sure, I'd try it. [I][B]5. Could a creature or character have more hit dice than its level?[/B][/I] Yes, but on the other hand, they could also have less. --------------------------- I've long been interested in reigning in Hit Points and keeping them somewhat static throughout an adventurer's career. Perhaps all medium-sized Player Characters have one d8 hit die. Current d8 hit die classes (e.g. ranger, rogue, etc) would get an extra hit die, while current d10 hit die classes would get two extra and the barbarian would get three extra hit dice. Then at each level gained, Players choose to take another hit die or an advancement in their powers--in the order in which they are listed on their advancement table. Armor, as you have pointed out already, could be a source of temporary hit dice/hit points that are tracked separately. [/QUOTE]
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Why the disparity in hit dice between classes? between classes vs. creatures?
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