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General Tabletop Discussion
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Why the disparity in hit dice between classes? between classes vs. creatures?
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<blockquote data-quote="Umbran" data-source="post: 8490806" data-attributes="member: 177"><p>You can address this in purely gameplay terms. The game has a vague idea of roles in combat, upon which we have characters with different tactical and strategic considerations, and establishes the dynamics of combat. Hit points are part of that design - some characters are intended to absorb more of the incoming damage than others, that's part of their role. </p><p></p><p></p><p></p><p>Medium creatures, broadly, are more generic than specific PCs. The game is not designed to give NPCs and monsters the same fidelity as PCs, so they are more abstracted than PCs, generally.</p><p></p><p></p><p></p><p>You could build an argument to make such plausible. I don't see a whole lot of <em>need</em> for it, and indeed would <em>decrease</em> the strategic choices players need to make, rather than enhance them. This is a solution looking for a problem.</p><p></p><p></p><p></p><p>If you want to, sure. </p><p></p><p></p><p></p><p>Creatures and NPCs have as many hit dice and hit points as the GM wants them to have. Monster statblocks are conveniences, not straightjackets.</p><p></p><p>PCs... well that's a balance question. If your characters are already often going through all their hit dice in healing, then adding some won't break anything. But other GMs, who aren't pushing quite so hard, or don't lean on the rest economy very hard, may find this generates balance issues.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8490806, member: 177"] You can address this in purely gameplay terms. The game has a vague idea of roles in combat, upon which we have characters with different tactical and strategic considerations, and establishes the dynamics of combat. Hit points are part of that design - some characters are intended to absorb more of the incoming damage than others, that's part of their role. [I][/I] Medium creatures, broadly, are more generic than specific PCs. The game is not designed to give NPCs and monsters the same fidelity as PCs, so they are more abstracted than PCs, generally. [I][/I] You could build an argument to make such plausible. I don't see a whole lot of [I]need[/I] for it, and indeed would [I]decrease[/I] the strategic choices players need to make, rather than enhance them. This is a solution looking for a problem. [I][/I] If you want to, sure. [I][/I] Creatures and NPCs have as many hit dice and hit points as the GM wants them to have. Monster statblocks are conveniences, not straightjackets. PCs... well that's a balance question. If your characters are already often going through all their hit dice in healing, then adding some won't break anything. But other GMs, who aren't pushing quite so hard, or don't lean on the rest economy very hard, may find this generates balance issues. [/QUOTE]
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Why the disparity in hit dice between classes? between classes vs. creatures?
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