Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the disparity in hit dice between classes? between classes vs. creatures?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 8490884" data-attributes="member: 6987520"><p>Sorry, but I must disagree. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Constitution is still a very common save (poison, cold, fatigue/exhaustion) and although people might not strive to make it a 2nd or 3rd highest score, I doubt many people would dump in it. That being said, the tables I play at <em>very rarely</em> ever see dump stats. The <em>ONLY</em> time any PC in any group I have ever played 5E with had a dump stat it was my female elven cleric/rogue/wizard with a STR 9. I know it seems to be more common in other groups, if people are happy to dump STR, INT, or CHA (the most common because they are weak saves by comparison), but I can't help what other groups do.</p><p></p><p>As it is, CON is the highest average ability IME (with DEX being a VERY close second), and RAW this is pretty much <em>only</em> because it is linked to HP. By removing that link, CON can fall to a more even keel with the other scores. DEX (as most of us know) is the king of ability scores, but that is due mostly to finesse weapons IMO. <em>shrug</em></p><p></p><p></p><p>(bold added)</p><p></p><p>That is the point for the change. And FWIW if you read my other posts, you would know I mention removing CON bonus hp from creatures as well, cutting their (on average) hp to about 60-65% of normal overall IIRC.</p><p></p><p>As far as barbarians, et al. are concerned, again this in intentional. With 200+ hp (and resistance via rage) barbarians become nearly impossible to kill unless the DM wants to target them directly or have (even) deadly encounters go overboard.</p><p></p><p>By reducing hp maximum, it makes weaker creatures a greater threat, allowing the DM a greater latitude of creatures to chose from when designing encounters. Also, it forces players to play more tactfully instead of always taking a heads-on approach.</p><p></p><p></p><p>Yep, completely intentional for players (and DMs) who want to remove the hp bloat along with other issues. Yes, it applies to creatures as well as PCs. I've considered the impact very carefully (for literally <em>months</em> now of play testing) and a point you neglected is magic. Spells become more powerful when hp are lower. This generally favors PCs as their magic will be more impactful, but since magic-using creatures are common enough, it can also work against them.</p><p></p><p>Finally, FWIW, when we removed CON modifier as bonus hp, we added a new use for it: <em>Endurance</em>, which allows you to "absorb" or "negate" a level of exhaustion equal to your CON modifier. Given critical hits (at one point) also caused a level of exhaustion, this was a very good incentive to have a decent CON still if you wanted it. When we recently played RotFM, where PCs were gaining exhaustion due to the cold, endurance was (literally) a life saver more than once.</p><p></p><p>While I appreciate your points, yes these changes are geared towards making the game more lethal and in many ways, more realistic. I understand fully that style of play does not appeal to many, but we like it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8490884, member: 6987520"] Sorry, but I must disagree. ;) Constitution is still a very common save (poison, cold, fatigue/exhaustion) and although people might not strive to make it a 2nd or 3rd highest score, I doubt many people would dump in it. That being said, the tables I play at [I]very rarely[/I] ever see dump stats. The [I]ONLY[/I] time any PC in any group I have ever played 5E with had a dump stat it was my female elven cleric/rogue/wizard with a STR 9. I know it seems to be more common in other groups, if people are happy to dump STR, INT, or CHA (the most common because they are weak saves by comparison), but I can't help what other groups do. As it is, CON is the highest average ability IME (with DEX being a VERY close second), and RAW this is pretty much [I]only[/I] because it is linked to HP. By removing that link, CON can fall to a more even keel with the other scores. DEX (as most of us know) is the king of ability scores, but that is due mostly to finesse weapons IMO. [I]shrug[/I] (bold added) That is the point for the change. And FWIW if you read my other posts, you would know I mention removing CON bonus hp from creatures as well, cutting their (on average) hp to about 60-65% of normal overall IIRC. As far as barbarians, et al. are concerned, again this in intentional. With 200+ hp (and resistance via rage) barbarians become nearly impossible to kill unless the DM wants to target them directly or have (even) deadly encounters go overboard. By reducing hp maximum, it makes weaker creatures a greater threat, allowing the DM a greater latitude of creatures to chose from when designing encounters. Also, it forces players to play more tactfully instead of always taking a heads-on approach. Yep, completely intentional for players (and DMs) who want to remove the hp bloat along with other issues. Yes, it applies to creatures as well as PCs. I've considered the impact very carefully (for literally [I]months[/I] now of play testing) and a point you neglected is magic. Spells become more powerful when hp are lower. This generally favors PCs as their magic will be more impactful, but since magic-using creatures are common enough, it can also work against them. Finally, FWIW, when we removed CON modifier as bonus hp, we added a new use for it: [I]Endurance[/I], which allows you to "absorb" or "negate" a level of exhaustion equal to your CON modifier. Given critical hits (at one point) also caused a level of exhaustion, this was a very good incentive to have a decent CON still if you wanted it. When we recently played RotFM, where PCs were gaining exhaustion due to the cold, endurance was (literally) a life saver more than once. While I appreciate your points, yes these changes are geared towards making the game more lethal and in many ways, more realistic. I understand fully that style of play does not appeal to many, but we like it. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the disparity in hit dice between classes? between classes vs. creatures?
Top