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General Tabletop Discussion
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Why the disparity in hit dice between classes? between classes vs. creatures?
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<blockquote data-quote="Helpful NPC Thom" data-source="post: 8491063" data-attributes="member: 7031378"><p>ANSWERS.</p><p></p><p>1. Because it's a game. Spellcasters get lower HD for balance reasons. Characters who are more likely to take damage (fighters, barbarians, clerics, etc.) get higher HD. From a diegetic perspective, the barbarian is a savage fighter who is adept at turning potentially-lethal attacks into near misses.</p><p></p><p>2. Because it's a game, and people like class differentiation. You can give size-based HD if you like--and I do like, but I like race-as-class so would be inclined to create a Man class, an Elf class, a Dwarf class, and so on to accompany this--but it will alter the mathematics of the game. Dropping it willy-nilly into 5e will cause some issues.</p><p></p><p>3. Because it's a game, Dexterity already does too much, and bloating hit points more with additional modifiers is a poor idea.</p><p></p><p>4. Yes, but why would you confuse the system like this? If Sam wields the One Ring, sure, he fights as a 6 HD fighter, but when he takes it off, he's back to being a 2 HD halfling...but that introduces all sorts of mathematical weirdness into the mix, so why bother?</p><p></p><p>5. Not in 5e. But there are esoteric editions in which monsters have no level, only HD.</p></blockquote><p></p>
[QUOTE="Helpful NPC Thom, post: 8491063, member: 7031378"] ANSWERS. 1. Because it's a game. Spellcasters get lower HD for balance reasons. Characters who are more likely to take damage (fighters, barbarians, clerics, etc.) get higher HD. From a diegetic perspective, the barbarian is a savage fighter who is adept at turning potentially-lethal attacks into near misses. 2. Because it's a game, and people like class differentiation. You can give size-based HD if you like--and I do like, but I like race-as-class so would be inclined to create a Man class, an Elf class, a Dwarf class, and so on to accompany this--but it will alter the mathematics of the game. Dropping it willy-nilly into 5e will cause some issues. 3. Because it's a game, Dexterity already does too much, and bloating hit points more with additional modifiers is a poor idea. 4. Yes, but why would you confuse the system like this? If Sam wields the One Ring, sure, he fights as a 6 HD fighter, but when he takes it off, he's back to being a 2 HD halfling...but that introduces all sorts of mathematical weirdness into the mix, so why bother? 5. Not in 5e. But there are esoteric editions in which monsters have no level, only HD. [/QUOTE]
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Why the disparity in hit dice between classes? between classes vs. creatures?
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