Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the Druid Metal Restriction is Poorly Implemented
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ohmyn" data-source="post: 7623127" data-attributes="member: 6999115"><p>I'd still have trouble with it just hindering Wild Shape, at least in the way you mentioned, solely because of the inconsistencies that still brings. It would raise the question about Polymorph, as you stated, but it also raises the question as to why other metal is not affected. If there was a blanket rule about Wild Shape and metal in general, then that should be fine. Something like not being able to meld metal into your Wild Shape form, so anything metal you have has to drop to the ground when you do so. This could be problematic if using Wild Shape to escape, as you'd have to leave behind all metal objects, or could lead to NPCs being able to steal the items that drop to the ground. This would be a great deterrent from players using metal, as it could become quite expensive replacing equipment, but still grants them full control over their actions.</p><p></p><p>The issue with it just dealing with metal armor and not weapons, shields, or anything else metal, is why does the magic know which metal is armor or not? Wild Shape specifies that you can have your equipment meld into the form, or just drop onto the floor. It would be odd for a 20 lb. breastplate to be unable to merge with Wild Shape, but then the 40 lbs. of other metal equipment merges right in without penalty. It raises too many questions to target a specific type of metal item and not just metal in general, but I'd be totally okay with it giving such implications to metal items in general, so we have at least something mechanical to go with.</p></blockquote><p></p>
[QUOTE="Ohmyn, post: 7623127, member: 6999115"] I'd still have trouble with it just hindering Wild Shape, at least in the way you mentioned, solely because of the inconsistencies that still brings. It would raise the question about Polymorph, as you stated, but it also raises the question as to why other metal is not affected. If there was a blanket rule about Wild Shape and metal in general, then that should be fine. Something like not being able to meld metal into your Wild Shape form, so anything metal you have has to drop to the ground when you do so. This could be problematic if using Wild Shape to escape, as you'd have to leave behind all metal objects, or could lead to NPCs being able to steal the items that drop to the ground. This would be a great deterrent from players using metal, as it could become quite expensive replacing equipment, but still grants them full control over their actions. The issue with it just dealing with metal armor and not weapons, shields, or anything else metal, is why does the magic know which metal is armor or not? Wild Shape specifies that you can have your equipment meld into the form, or just drop onto the floor. It would be odd for a 20 lb. breastplate to be unable to merge with Wild Shape, but then the 40 lbs. of other metal equipment merges right in without penalty. It raises too many questions to target a specific type of metal item and not just metal in general, but I'd be totally okay with it giving such implications to metal items in general, so we have at least something mechanical to go with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the Druid Metal Restriction is Poorly Implemented
Top