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Why the Druid Metal Restriction is Poorly Implemented
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<blockquote data-quote="5ekyu" data-source="post: 7623198" data-attributes="member: 6919838"><p>"If they wanted to leave it flexible to cover a variety of lore, it shouldn't go into the Class Features, but rather go into the lore sections of the class, like they do for every other class, and then actually add some narrative to said lore."</p><p></p><p>Or, alternatively, it should be right where it is with no prescribed mechanicals so that the GMs can apply it to varying degrees as they see fit.</p><p></p><p>See, seems to me this thread started pointing out how uniquely it was but now the argument is that it should be homogenized even down to formatting? </p><p></p><p>Huh?</p><p></p><p>Alternative viewpoint, they disagreed with you on this and didn't by mistake put it where it is written how it is but rather, they did it with intent. It's a bit of non-binding permission.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7623198, member: 6919838"] "If they wanted to leave it flexible to cover a variety of lore, it shouldn't go into the Class Features, but rather go into the lore sections of the class, like they do for every other class, and then actually add some narrative to said lore." Or, alternatively, it should be right where it is with no prescribed mechanicals so that the GMs can apply it to varying degrees as they see fit. See, seems to me this thread started pointing out how uniquely it was but now the argument is that it should be homogenized even down to formatting? Huh? Alternative viewpoint, they disagreed with you on this and didn't by mistake put it where it is written how it is but rather, they did it with intent. It's a bit of non-binding permission. [/QUOTE]
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Why the Druid Metal Restriction is Poorly Implemented
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