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General Tabletop Discussion
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Why the Druid Metal Restriction is Poorly Implemented
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<blockquote data-quote="Ohmyn" data-source="post: 7623540" data-attributes="member: 6999115"><p>I actually do, although typically not general grievances and more when something seems inconsistent with design, and thus breaks immersion of the character. I like to try and utilize non-standard tactics with my characters. For example, one thing my current character does is use Druidcraft offensively by carrying around flasks of oil that have candles attached to them, allowing him to pour out a flask and drop the candle onto the ground, thus igniting it. When I combine the use of abilities and/or items as part of my normal tactics, instead of throwing them at the DM in the middle of gameplay I bring them up prior. This is true if I even do things like Fog Cloud combined with Blindsight on animal forms, just so that it doesn't throw a curve ball at the DM that they may not like.</p><p></p><p>It's when I address things like this that I also address issues that exist within the class or core mechanics that make something practical seem impossible. The Druid is wrought with issues in their design that require DM fiat, so I do bring a list of grievances as to why certain things may entirely break immersion for my character. For example, my Mountain Dwarf Druid that as part of his training wields steel warhammers, battleaxes, handeaxes and light hammers, is a proficient blacksmith that forges his own equipment from iron and carbon, but is crossing some undefined line as soon as he wields a metal shield. It's silly that he can wield steel in one hand, but the other hand must hold wood, unless that steel is molded into a different shape, because holding round steel is apparently taboo, whereas waving around heavy blocks of it is totally okay.</p></blockquote><p></p>
[QUOTE="Ohmyn, post: 7623540, member: 6999115"] I actually do, although typically not general grievances and more when something seems inconsistent with design, and thus breaks immersion of the character. I like to try and utilize non-standard tactics with my characters. For example, one thing my current character does is use Druidcraft offensively by carrying around flasks of oil that have candles attached to them, allowing him to pour out a flask and drop the candle onto the ground, thus igniting it. When I combine the use of abilities and/or items as part of my normal tactics, instead of throwing them at the DM in the middle of gameplay I bring them up prior. This is true if I even do things like Fog Cloud combined with Blindsight on animal forms, just so that it doesn't throw a curve ball at the DM that they may not like. It's when I address things like this that I also address issues that exist within the class or core mechanics that make something practical seem impossible. The Druid is wrought with issues in their design that require DM fiat, so I do bring a list of grievances as to why certain things may entirely break immersion for my character. For example, my Mountain Dwarf Druid that as part of his training wields steel warhammers, battleaxes, handeaxes and light hammers, is a proficient blacksmith that forges his own equipment from iron and carbon, but is crossing some undefined line as soon as he wields a metal shield. It's silly that he can wield steel in one hand, but the other hand must hold wood, unless that steel is molded into a different shape, because holding round steel is apparently taboo, whereas waving around heavy blocks of it is totally okay. [/QUOTE]
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