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General Tabletop Discussion
*Dungeons & Dragons
Why the Druid Metal Restriction is Poorly Implemented
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<blockquote data-quote="Ohmyn" data-source="post: 7623585" data-attributes="member: 6999115"><p>There's a big difference between a player picking a mechanical option, and forcing a decision on a character. The problem is that your examples are not "will not", they are "cannot". A human cannot see in the dark because they lack the physical ability. A Cleric does not use Extra Attack because they are physically incapable of doing so due to lack of martial training. Heck, they can still make the choice to do so, they'll simply fail in their effort because they lack the ability. A human can look around in the dark, they just won't see anything but darkness. A Cleric can go all in, but a single attack is the result of their maximum effort to strike as efficiently as possible, so they fail to achieve another blow.</p><p></p><p>Alternatively, my level 1 Fighter can stand in place all day trying to replicate the motions and chants to cast a Wizard's spell, it just won't happen because they lack the training to succeed. Druids, on the other hand, have no restriction preventing them from wearing metal armor. There's literally nothing stopping them if they choose to do so, and there's no penalty associated with doing so.</p><p></p><p>There's a world of difference between not flying because you don't have wings, and having wings but not flying because you don't want to. Maybe it's part of your story and you used to be a soldier that rained down death from the sky, and now you've sworn off flying. Even if you swore never to fly again, the moment you fall from the sky you still have full capacity to start flapping those wings if you want to live.</p><p></p><p></p><p></p><p>Again, the difference is that humans <em>can't</em> see in the dark. The option is still there to move around in the dark. They can try to see, but they'll fail. Druids <em>can</em> wear metal. Nothing says they <em>can't</em>. One of a Paladin of Devotion's tenets is to not lie or cheat, but they can still do it, because nothing says they <em>can't</em> lie or cheat. Likewise, Druids say they won't wear metal armor, but they can still do it, because nothing says they <em>can't</em> wear metal armor.</p><p></p><p>The choice in any given situation is up to the player, and if you remove their ability to make a decision because "no, you won't do that", that's what it means to remove player agency.</p></blockquote><p></p>
[QUOTE="Ohmyn, post: 7623585, member: 6999115"] There's a big difference between a player picking a mechanical option, and forcing a decision on a character. The problem is that your examples are not "will not", they are "cannot". A human cannot see in the dark because they lack the physical ability. A Cleric does not use Extra Attack because they are physically incapable of doing so due to lack of martial training. Heck, they can still make the choice to do so, they'll simply fail in their effort because they lack the ability. A human can look around in the dark, they just won't see anything but darkness. A Cleric can go all in, but a single attack is the result of their maximum effort to strike as efficiently as possible, so they fail to achieve another blow. Alternatively, my level 1 Fighter can stand in place all day trying to replicate the motions and chants to cast a Wizard's spell, it just won't happen because they lack the training to succeed. Druids, on the other hand, have no restriction preventing them from wearing metal armor. There's literally nothing stopping them if they choose to do so, and there's no penalty associated with doing so. There's a world of difference between not flying because you don't have wings, and having wings but not flying because you don't want to. Maybe it's part of your story and you used to be a soldier that rained down death from the sky, and now you've sworn off flying. Even if you swore never to fly again, the moment you fall from the sky you still have full capacity to start flapping those wings if you want to live. Again, the difference is that humans [I]can't[/I] see in the dark. The option is still there to move around in the dark. They can try to see, but they'll fail. Druids [I]can[/I] wear metal. Nothing says they [I]can't[/I]. One of a Paladin of Devotion's tenets is to not lie or cheat, but they can still do it, because nothing says they [I]can't[/I] lie or cheat. Likewise, Druids say they won't wear metal armor, but they can still do it, because nothing says they [I]can't[/I] wear metal armor. The choice in any given situation is up to the player, and if you remove their ability to make a decision because "no, you won't do that", that's what it means to remove player agency. [/QUOTE]
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Why the Druid Metal Restriction is Poorly Implemented
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