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General Tabletop Discussion
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Why the Druid Metal Restriction is Poorly Implemented
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<blockquote data-quote="Ohmyn" data-source="post: 7624439" data-attributes="member: 6999115"><p>Touching on this, in original AD&D, the Druid was a subclass of Cleric, and just like the Cleric, was a front-line melee combatant, both second only to the Fighter in terms of melee prowess. The Cleric had access to metal armors, but the Druid had access to more weapons, and intentionally more powerful spells to make up for the reduced defense.</p><p></p><p>The issue we stand at now is that the Cleric has access to more weapons, different but equal spells (slightly less different if Nature Cleric), and still has their full staying power in combat. The Druid now has less access to weapons, less magic power relative to the Cleric since their magic has been mostly balanced out mechanically, but the metal limitation has been lifted, being changed into a choice as opposed to a mechanical defect in the class.</p><p></p><p>We now stand at the point where people gladly accept the changes the Cleric has received throughout the years, but still cling to the penalty of past edition Druids and enforce them today. People accept Sage Advice as canon when it nerfs Druids, such as saying Conjure Animals options are a DM pick, but then discard it as unofficial (even though WotC says otherwise) when it says there is no longer a penalty for wearing metal armor, or when Goodberry can benefit from mechanical buffs to healing spells.</p><p></p><p>DMs want to cling to the limiting mechanics of Druids of the past, but when their spellcasting outdoes that of their more physically powerful Cleric counterparts (which was an intentional mechanic of Druids of the past), they decide it's imbalanced and needs a nerf. People complain about Healing Spirit being OP even when its mechanics are not exploited via some ridiculous conga line, all on the basis that it outclasses the Cleric's spell healing, while ignoring the fact that Druids of the past intentionally had stronger spellcasting in exchange for the Druid losing access to their magic if they wore metal armor. It seems it's become acceptable that the Druid only get the worst of every angle, because it's somehow imbalanced for them to exceed their counter options in any way.</p><p></p><p>It's no wonder the Druid class is by far the least played class in 5E.</p></blockquote><p></p>
[QUOTE="Ohmyn, post: 7624439, member: 6999115"] Touching on this, in original AD&D, the Druid was a subclass of Cleric, and just like the Cleric, was a front-line melee combatant, both second only to the Fighter in terms of melee prowess. The Cleric had access to metal armors, but the Druid had access to more weapons, and intentionally more powerful spells to make up for the reduced defense. The issue we stand at now is that the Cleric has access to more weapons, different but equal spells (slightly less different if Nature Cleric), and still has their full staying power in combat. The Druid now has less access to weapons, less magic power relative to the Cleric since their magic has been mostly balanced out mechanically, but the metal limitation has been lifted, being changed into a choice as opposed to a mechanical defect in the class. We now stand at the point where people gladly accept the changes the Cleric has received throughout the years, but still cling to the penalty of past edition Druids and enforce them today. People accept Sage Advice as canon when it nerfs Druids, such as saying Conjure Animals options are a DM pick, but then discard it as unofficial (even though WotC says otherwise) when it says there is no longer a penalty for wearing metal armor, or when Goodberry can benefit from mechanical buffs to healing spells. DMs want to cling to the limiting mechanics of Druids of the past, but when their spellcasting outdoes that of their more physically powerful Cleric counterparts (which was an intentional mechanic of Druids of the past), they decide it's imbalanced and needs a nerf. People complain about Healing Spirit being OP even when its mechanics are not exploited via some ridiculous conga line, all on the basis that it outclasses the Cleric's spell healing, while ignoring the fact that Druids of the past intentionally had stronger spellcasting in exchange for the Druid losing access to their magic if they wore metal armor. It seems it's become acceptable that the Druid only get the worst of every angle, because it's somehow imbalanced for them to exceed their counter options in any way. It's no wonder the Druid class is by far the least played class in 5E. [/QUOTE]
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