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General Tabletop Discussion
*Dungeons & Dragons
Why the Druid Metal Restriction is Poorly Implemented
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<blockquote data-quote="JonnyP71" data-source="post: 7624475" data-attributes="member: 6788862"><p>I totally disagree with this - both as a DM and a player, I thoroughly dislike the 'anything goes, anyone can be anything' approach of default modern D&D, I much prefer the limitations baked into 1E/2E and prefer to play in the Greyhawk setting from that era.... and yes, if I run a 5E game, I bring those same feelings with me.</p><p></p><p>To me, a melting pot of a world is boring, and lacks any sense of character.</p><p></p><p>Thankfully, 5E still works just fine with old school limitations applied. It doesn't break if Paladins have to be LG, neither do any cracks show if you only allow Humans to be Monks, and it's still working just fine with no Dragonborn or Tieflings.</p><p></p><p>And balance? Naa, not bothered about that. I prefer to test player skill above character skill, allow 1st level PCs to adventure with level 10s, and if the party learn of the lair of an ancient Red Dragon at level 3, I'm not going to stop them going there and getting themselves killed - if they so choose.</p><p></p><p>I have no issue with the changed wording about Druid armour either... it's leather or nothing in every edition I've played, it doesn't matter one iota if the wording is 'cannot', 'forbidden' or 'will not'.</p></blockquote><p></p>
[QUOTE="JonnyP71, post: 7624475, member: 6788862"] I totally disagree with this - both as a DM and a player, I thoroughly dislike the 'anything goes, anyone can be anything' approach of default modern D&D, I much prefer the limitations baked into 1E/2E and prefer to play in the Greyhawk setting from that era.... and yes, if I run a 5E game, I bring those same feelings with me. To me, a melting pot of a world is boring, and lacks any sense of character. Thankfully, 5E still works just fine with old school limitations applied. It doesn't break if Paladins have to be LG, neither do any cracks show if you only allow Humans to be Monks, and it's still working just fine with no Dragonborn or Tieflings. And balance? Naa, not bothered about that. I prefer to test player skill above character skill, allow 1st level PCs to adventure with level 10s, and if the party learn of the lair of an ancient Red Dragon at level 3, I'm not going to stop them going there and getting themselves killed - if they so choose. I have no issue with the changed wording about Druid armour either... it's leather or nothing in every edition I've played, it doesn't matter one iota if the wording is 'cannot', 'forbidden' or 'will not'. [/QUOTE]
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Why the Druid Metal Restriction is Poorly Implemented
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