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General Tabletop Discussion
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Why the Druid Metal Restriction is Poorly Implemented
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<blockquote data-quote="Ohmyn" data-source="post: 7624637" data-attributes="member: 6999115"><p>I'd say the fact that there is a section that explains penalties for non-class-like behavior further shows that characters can act outside the behavior designated for their class.</p><p></p><p></p><p></p><p>It says it right in common sense. What happens if they put on metal armor? What happens if someone else knocks them out and they wake up covered in metal armor? Do they explode? Does the universe fold into itself because the impossible has happened? Hopefully their universe has paradox protection.</p><p></p><p>Same thing applies with a Magic User picking up a shield. Does it fly to the other side of the universe in order to avoid the Magic User's grasp? Or does the Magic User simply pick it up and carry it away, and if attempting to utilize it, prove inefficient in its use due to their lack of martial training? The purpose of saying why they can't use it is to give the DM guidance as to what would happen if they tried. This is a role playing game, not a video game where you get a red X when hovering an incompatible item over a character.</p><p></p><p></p><p></p><p>Sure, and nobody has ever attempted to do that which is forbidden in the history of ever.</p><p></p><p></p><p></p><p>I can't find that for 5E, because the official clarification says there's no adverse effect on their spellcasting if they did it, but I can find where it is clearly verified that Druids don't lack the ability to wear metal armor, and that nothing in the game system prevents them from doing so as long as they adhere to their proficiencies. Sounds a lot like there's no reason they can't make the choice if they feel it appropriate, especially since it's just a taboo and doesn't carry mechanical penalties like in most previous editions.</p></blockquote><p></p>
[QUOTE="Ohmyn, post: 7624637, member: 6999115"] I'd say the fact that there is a section that explains penalties for non-class-like behavior further shows that characters can act outside the behavior designated for their class. It says it right in common sense. What happens if they put on metal armor? What happens if someone else knocks them out and they wake up covered in metal armor? Do they explode? Does the universe fold into itself because the impossible has happened? Hopefully their universe has paradox protection. Same thing applies with a Magic User picking up a shield. Does it fly to the other side of the universe in order to avoid the Magic User's grasp? Or does the Magic User simply pick it up and carry it away, and if attempting to utilize it, prove inefficient in its use due to their lack of martial training? The purpose of saying why they can't use it is to give the DM guidance as to what would happen if they tried. This is a role playing game, not a video game where you get a red X when hovering an incompatible item over a character. Sure, and nobody has ever attempted to do that which is forbidden in the history of ever. I can't find that for 5E, because the official clarification says there's no adverse effect on their spellcasting if they did it, but I can find where it is clearly verified that Druids don't lack the ability to wear metal armor, and that nothing in the game system prevents them from doing so as long as they adhere to their proficiencies. Sounds a lot like there's no reason they can't make the choice if they feel it appropriate, especially since it's just a taboo and doesn't carry mechanical penalties like in most previous editions. [/QUOTE]
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