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Why the Druid Metal Restriction is Poorly Implemented
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<blockquote data-quote="Ohmyn" data-source="post: 7624647" data-attributes="member: 6999115"><p>The themes have drastically changed between editions. Clerics used to only use blunt weapons whereas Druid had a wider selection of weapons. Druids are now limited, Clerics now have all simple weapons, and through domains can get all martial weapons as well. Dwarves used to be completely incapable of magic, now their WIS variant is a trademark divine caster. Paladins used to be only lawful good, and could only be humans, but now they can be of any alignment or race. Paladins used to require penance from a high level Cleric if they so much as committed an unlawful act, but now they can swear by a variety of oaths, even swearing to be little more than a neutral aligned slayer of all those they deem to be wicked. Druids used to only be true neutral, and could only be worshipers of nature, but now they can be of any alignment and can gain their powers from worship of a deity, just as standard Clerics do. I could go on all day about the vast differences the races and classes all have versus their original themes. Nearly every class has had their inhibiting restrictions lifted, or dramatically loosened. I don't see why people are so hung up on the possibility that the Druid has also changed alongside every other class over the years.</p><p></p><p>In 1E Druids did not wear metal armor because it inhibited their magic. In 2E it was a taboo. In 3E it nullified their magic until removed, and then for 24 hours after. In 4E it had no penalties or taboo, they simply weren't proficient in it. By default this gave them a -2 to attack rolls and Reflex defense, just as anyone else suffered from lack of proficiency. If they somehow gained proficiency, there was no penalty. In 5E it's back to being a taboo, but is clarified to have no penalty for doing so. 4E released in 2008, and the PHB2 with the Druid released in Q1 2009. The Druid has not had any mechanical limitations from metal armor in literally over a decade now. I don't see why everything else is allowed to change, but the Druid must always stay the same.</p></blockquote><p></p>
[QUOTE="Ohmyn, post: 7624647, member: 6999115"] The themes have drastically changed between editions. Clerics used to only use blunt weapons whereas Druid had a wider selection of weapons. Druids are now limited, Clerics now have all simple weapons, and through domains can get all martial weapons as well. Dwarves used to be completely incapable of magic, now their WIS variant is a trademark divine caster. Paladins used to be only lawful good, and could only be humans, but now they can be of any alignment or race. Paladins used to require penance from a high level Cleric if they so much as committed an unlawful act, but now they can swear by a variety of oaths, even swearing to be little more than a neutral aligned slayer of all those they deem to be wicked. Druids used to only be true neutral, and could only be worshipers of nature, but now they can be of any alignment and can gain their powers from worship of a deity, just as standard Clerics do. I could go on all day about the vast differences the races and classes all have versus their original themes. Nearly every class has had their inhibiting restrictions lifted, or dramatically loosened. I don't see why people are so hung up on the possibility that the Druid has also changed alongside every other class over the years. In 1E Druids did not wear metal armor because it inhibited their magic. In 2E it was a taboo. In 3E it nullified their magic until removed, and then for 24 hours after. In 4E it had no penalties or taboo, they simply weren't proficient in it. By default this gave them a -2 to attack rolls and Reflex defense, just as anyone else suffered from lack of proficiency. If they somehow gained proficiency, there was no penalty. In 5E it's back to being a taboo, but is clarified to have no penalty for doing so. 4E released in 2008, and the PHB2 with the Druid released in Q1 2009. The Druid has not had any mechanical limitations from metal armor in literally over a decade now. I don't see why everything else is allowed to change, but the Druid must always stay the same. [/QUOTE]
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