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Why the Druid Metal Restriction is Poorly Implemented
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<blockquote data-quote="JonnyP71" data-source="post: 7624688" data-attributes="member: 6788862"><p>It is not railroading to insist that a player adheres to the accepted themes of a world. It is poor form for a player to try to ride roughshod over said themes however. A DM has the right to veto anything, a good DM will use the veto sparingly, and a good player would ensure the DM never needs to use this veto.</p><p></p><p>My comments about Cthulhu was pertaining to Middle Earth, not D&D, I am aware of the existence of both S3 and WG4. If a player tries to play a Cthulhu cultist in Middle Earth, then refer to my point above.</p><p></p><p>RAI is clear to me - a Druid will not even attempt to wear metal, it is against his or her ethos. If a player cannot accept that they they won't be playing a Druid. The player should not even try to push this.</p><p></p><p>A Druid 'will not wear metal armour' is clear to me. If you play a Druid, it's not an option to even try. So don't. There's nothing whatsoever wrong with expecting certain themes with certain classes, and it's sad that 5E does not have mechanics in place to deal with deviation from those themes.</p><p></p><p>Themes and restrictions, if consistent and well grounded in the world, add to the roleplay. They do not detract from it. 'Anything goes' quickly becomes tedious.</p></blockquote><p></p>
[QUOTE="JonnyP71, post: 7624688, member: 6788862"] It is not railroading to insist that a player adheres to the accepted themes of a world. It is poor form for a player to try to ride roughshod over said themes however. A DM has the right to veto anything, a good DM will use the veto sparingly, and a good player would ensure the DM never needs to use this veto. My comments about Cthulhu was pertaining to Middle Earth, not D&D, I am aware of the existence of both S3 and WG4. If a player tries to play a Cthulhu cultist in Middle Earth, then refer to my point above. RAI is clear to me - a Druid will not even attempt to wear metal, it is against his or her ethos. If a player cannot accept that they they won't be playing a Druid. The player should not even try to push this. A Druid 'will not wear metal armour' is clear to me. If you play a Druid, it's not an option to even try. So don't. There's nothing whatsoever wrong with expecting certain themes with certain classes, and it's sad that 5E does not have mechanics in place to deal with deviation from those themes. Themes and restrictions, if consistent and well grounded in the world, add to the roleplay. They do not detract from it. 'Anything goes' quickly becomes tedious. [/QUOTE]
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