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General Tabletop Discussion
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Why the Druid Metal Restriction is Poorly Implemented
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<blockquote data-quote="Paul Farquhar" data-source="post: 7624722" data-attributes="member: 6906155"><p>It doesn't matter what example you use, you still need a<em> reason </em>why a player can't do that thing.</p><p></p><p></p><p></p><p>Yes it is. The player tells the DM what they are going to try and do. The DM then narrates the success or failure of that action. If a player insists on trying to fly over a chasm despite their character having nothing that gives them that ability, the DM does not say "No", they say "your character does a spectacular swan dive onto the rocks at the bottom of the chasm and takes 20d6 bludgeoning damage". </p><p></p><p></p><p></p><p>If a player wants to be difficult then they are going to find a way to be difficult whatever you do. The only thing to do is remove them from the game.</p><p></p><p>But we are not talking about players who are trying to make trouble. The druid in my campaign follows the restriction and does not wear metal armour (they are currently wearing dragonscale). However, if, for whatever reason (disguise maybe?), they tried putting on metal armour, they would find that what happened would be exactly nothing.</p><p></p><p>But if I was playing strict FR lore, I would have them loose their spells for 24 hours. Not because it is a rule of the game, but because it is a rule of the<em> setting</em> - in the Forgotten Realms divine magic comes directly for personal deities (or their intermediaries) and if you annoy them they will take your toys away. That would also apply if they otherwise went against their deity - disrupting the balance (Silvanus), burning forests, etc. However, in Eberron druids do not get their power from personal deities, so they are free to do pretty much what they like, including being refluffed to gain their power from a dragonmark.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 7624722, member: 6906155"] It doesn't matter what example you use, you still need a[I] reason [/I]why a player can't do that thing. Yes it is. The player tells the DM what they are going to try and do. The DM then narrates the success or failure of that action. If a player insists on trying to fly over a chasm despite their character having nothing that gives them that ability, the DM does not say "No", they say "your character does a spectacular swan dive onto the rocks at the bottom of the chasm and takes 20d6 bludgeoning damage". If a player wants to be difficult then they are going to find a way to be difficult whatever you do. The only thing to do is remove them from the game. But we are not talking about players who are trying to make trouble. The druid in my campaign follows the restriction and does not wear metal armour (they are currently wearing dragonscale). However, if, for whatever reason (disguise maybe?), they tried putting on metal armour, they would find that what happened would be exactly nothing. But if I was playing strict FR lore, I would have them loose their spells for 24 hours. Not because it is a rule of the game, but because it is a rule of the[I] setting[/I] - in the Forgotten Realms divine magic comes directly for personal deities (or their intermediaries) and if you annoy them they will take your toys away. That would also apply if they otherwise went against their deity - disrupting the balance (Silvanus), burning forests, etc. However, in Eberron druids do not get their power from personal deities, so they are free to do pretty much what they like, including being refluffed to gain their power from a dragonmark. [/QUOTE]
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