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Why the Druid Metal Restriction is Poorly Implemented
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<blockquote data-quote="Ohmyn" data-source="post: 7624832" data-attributes="member: 6999115"><p>The point I was making is that the PHB specifies that belief and worship vary between the Druids, so Druids are inherently already not all in agreement. There is no taboo or faith system that remains uncontested indefinitely, and when the idea is full of holes, that is when it is at highest risk of being contested. Even the wording in the Sage Advice continues to use words like "typically", "choose" and "choice", when it refers to metal armor and Druids. Yes, that's a <em>typical</em> belief system of Druids, but player characters are not typical members of their class and/or race, and even if they were, people's beliefs and choices can change over time. If players were just a paragon of their race and class and their actions must follow that at all times, there'd be no reason for them to play the characters because the choices and actions would be predetermined. Monks say in their description that as a rule they will not be murder hobos, but no DM stops them from being murder hobos because that's just fluff without any RAW penalty.</p><p></p><p>Just because a Druid believes something may be wrong, or has been taught that it is wrong, does not mean that they will believe it forever. Even in 1E Paladins would irrevocably lose their Paladin status forever if they performed certain actions, but they were still allowed to do it, because nothing stops someone from going against taboo. The only thing to stop player characters from going against fluff in modern Dungeons and Dragons is mechanical penalties that inhibit their ability to perform certain actions, making the choice unsound. They can still do it, but the risks deter the choice.</p><p></p><p>Druids do not have such risks anymore, so even though it's a taboo, in terms of a player character, that is only fluff so long as there is no mechanical limitation stopping them. Anything beyond that is full discretion of the DM and not a rule as written into the game. Saying they "can't" wear metal armor, when nothing says they can't, is literally the DM imposing their own RAI as opposed to RAW.</p></blockquote><p></p>
[QUOTE="Ohmyn, post: 7624832, member: 6999115"] The point I was making is that the PHB specifies that belief and worship vary between the Druids, so Druids are inherently already not all in agreement. There is no taboo or faith system that remains uncontested indefinitely, and when the idea is full of holes, that is when it is at highest risk of being contested. Even the wording in the Sage Advice continues to use words like "typically", "choose" and "choice", when it refers to metal armor and Druids. Yes, that's a [I]typical[/I] belief system of Druids, but player characters are not typical members of their class and/or race, and even if they were, people's beliefs and choices can change over time. If players were just a paragon of their race and class and their actions must follow that at all times, there'd be no reason for them to play the characters because the choices and actions would be predetermined. Monks say in their description that as a rule they will not be murder hobos, but no DM stops them from being murder hobos because that's just fluff without any RAW penalty. Just because a Druid believes something may be wrong, or has been taught that it is wrong, does not mean that they will believe it forever. Even in 1E Paladins would irrevocably lose their Paladin status forever if they performed certain actions, but they were still allowed to do it, because nothing stops someone from going against taboo. The only thing to stop player characters from going against fluff in modern Dungeons and Dragons is mechanical penalties that inhibit their ability to perform certain actions, making the choice unsound. They can still do it, but the risks deter the choice. Druids do not have such risks anymore, so even though it's a taboo, in terms of a player character, that is only fluff so long as there is no mechanical limitation stopping them. Anything beyond that is full discretion of the DM and not a rule as written into the game. Saying they "can't" wear metal armor, when nothing says they can't, is literally the DM imposing their own RAI as opposed to RAW. [/QUOTE]
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