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Why the Druid Metal Restriction is Poorly Implemented
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<blockquote data-quote="5ekyu" data-source="post: 7625365" data-attributes="member: 6919838"><p>Ok, so, hey, I doubt we are ever going to get anywhere if you insist on saying that the druid 5e armor proficiency listing is not a rule..</p><p></p><p>You can decide to treat it as fluff in your games, that's fine. </p><p>.</p><p>So, if that's the basis of your position, then, we are literally reading different books and have no basis for further discussion on that.</p><p></p><p>As for your imaginary tyrant... I never tell my players their characters cannot ho back on or change what they believe. I do tell my players the mechanisms by which we as a group can change the rules we agreed to play by and I do expect them to abide by those, not just to decide a rule doesnt apply to them (the player) any more. So, if one of those rules is "druids will not wear metal armor" and a player decides in play to just stop following it, it's the **player** going back on what they agreed to that is the problem. </p><p></p><p>But hey, maybe you consider table rules just fluff too?</p><p></p><p></p><p>That would seem to be not necessarily dependent on the rulebook itself. </p><p></p><p></p><p></p><p>So, hey, you have a great day in whatever ruleset you are using.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7625365, member: 6919838"] Ok, so, hey, I doubt we are ever going to get anywhere if you insist on saying that the druid 5e armor proficiency listing is not a rule.. You can decide to treat it as fluff in your games, that's fine. . So, if that's the basis of your position, then, we are literally reading different books and have no basis for further discussion on that. As for your imaginary tyrant... I never tell my players their characters cannot ho back on or change what they believe. I do tell my players the mechanisms by which we as a group can change the rules we agreed to play by and I do expect them to abide by those, not just to decide a rule doesnt apply to them (the player) any more. So, if one of those rules is "druids will not wear metal armor" and a player decides in play to just stop following it, it's the **player** going back on what they agreed to that is the problem. But hey, maybe you consider table rules just fluff too? That would seem to be not necessarily dependent on the rulebook itself. So, hey, you have a great day in whatever ruleset you are using. [/QUOTE]
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