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Why the Druid Metal Restriction is Poorly Implemented
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<blockquote data-quote="Ohmyn" data-source="post: 7625722" data-attributes="member: 6999115"><p>The further explanation is in the Sage Advice, which the community requested because the PHB did not provide the clarification necessary to enforce any limitations on their ability to wear metal armor. If you read the Sage Advice in its entirety, as opposed to clinging to any specific sentence, it can be summarized as this:</p><p></p><p><em>Not wearing metal is a choice. Druids do not lack the ability to wear metal armor. If you wish to wear metal armor, talk to your DM, because even though nothing in the game system prevents it, you may undermine their story.</em></p><p><em></em></p><p><em></em></p><p><em></em>Notice how it specified in the "ask your DM" portion, that they reiterate the fact that nothing in the game system is broken if a Druid puts on metal armor? This is because in the RAW, nothing actually stops them if the player makes this decision. There isn't even a penalty for doing so. They are very, very clear on this. Again, the reason they tell you to ask the DM is <strong>NOT</strong> because it's not an option as per the rules, but because your DM simply may not like it in their story. Saying that the DM may prevent it because it doesn't fit their story is not an interpretation of the RAW. Saying that nothing in the RAW prevents it, is.</p><p></p><p>Also, yes, inherently many people did not understand how the rules worked before the internet. People were not able to get clarification on the rules, and when something can be interpreted in multiple ways, but you can't get clarification from the game designer, then many people are simply going to get it wrong. Just look at how many rule clarification questions exist today, which can be addressed by the game developers officially and almost immediately because of the internet. Heck, most AL DMs still enforce rules contrary to what the game designer says the rules say, even if we exclude this particular issue. People are more capable of learning how to cook than ever before thanks to the internet, just as people are now more capable of getting clarification of the RAW in any game system thanks to the internet. Just look at how people are able to rip through MMO game systems compared to how they could in the 90s or early 2000s before official armories, character builders and wikis existed. People simply did not know how to play MMOs then as they do now, even though they were still playing the same style of game, simply because interaction between players, communities and developers has increased.</p><p></p><p>Availability of information makes people more knowledgeable. To say people understood RAW even remotely as well as today, before they were able to easily verify and discuss the information with other members of the community, or even the developers themselves, is a ridiculously silly notion.</p></blockquote><p></p>
[QUOTE="Ohmyn, post: 7625722, member: 6999115"] The further explanation is in the Sage Advice, which the community requested because the PHB did not provide the clarification necessary to enforce any limitations on their ability to wear metal armor. If you read the Sage Advice in its entirety, as opposed to clinging to any specific sentence, it can be summarized as this: [I]Not wearing metal is a choice. Druids do not lack the ability to wear metal armor. If you wish to wear metal armor, talk to your DM, because even though nothing in the game system prevents it, you may undermine their story. [/I]Notice how it specified in the "ask your DM" portion, that they reiterate the fact that nothing in the game system is broken if a Druid puts on metal armor? This is because in the RAW, nothing actually stops them if the player makes this decision. There isn't even a penalty for doing so. They are very, very clear on this. Again, the reason they tell you to ask the DM is [B]NOT[/B] because it's not an option as per the rules, but because your DM simply may not like it in their story. Saying that the DM may prevent it because it doesn't fit their story is not an interpretation of the RAW. Saying that nothing in the RAW prevents it, is. Also, yes, inherently many people did not understand how the rules worked before the internet. People were not able to get clarification on the rules, and when something can be interpreted in multiple ways, but you can't get clarification from the game designer, then many people are simply going to get it wrong. Just look at how many rule clarification questions exist today, which can be addressed by the game developers officially and almost immediately because of the internet. Heck, most AL DMs still enforce rules contrary to what the game designer says the rules say, even if we exclude this particular issue. People are more capable of learning how to cook than ever before thanks to the internet, just as people are now more capable of getting clarification of the RAW in any game system thanks to the internet. Just look at how people are able to rip through MMO game systems compared to how they could in the 90s or early 2000s before official armories, character builders and wikis existed. People simply did not know how to play MMOs then as they do now, even though they were still playing the same style of game, simply because interaction between players, communities and developers has increased. Availability of information makes people more knowledgeable. To say people understood RAW even remotely as well as today, before they were able to easily verify and discuss the information with other members of the community, or even the developers themselves, is a ridiculously silly notion. [/QUOTE]
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