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Why the Druid Metal Restriction is Poorly Implemented
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<blockquote data-quote="Ohmyn" data-source="post: 7625763" data-attributes="member: 6999115"><p>Yes, I have read the original AD&D PHB. The thing you're unable to do is read the passages in the entirety of their context, and instead cling to a single word to state your point. Here's how the rules were written:</p><p></p><p>You cannot use A, because B reason, or because C will happen. This means that if you chose to use A, the penalties for B apply, or the effect of C will happen. That's just common reading comprehension. If no penalty was given for using A, but your class said it was forbidden without giving a reason, the DMG had a table to use to punish players for behaviors that went against what was listed for the class. If they were literally unable to perform prohibited actions, the DMG table to punish people for performing these actions served no purpose.</p><p></p><p>The problem is you're reading an individual word as opposed to comprehending how the game system in its entirety works. The rules in the book are interlinked. When it says you can't use metal armor because it will spoil your magic powers, when it says you are unable to use metal armor in the next sentence it is referring back to that. They don't need to explain the reason every time, just once in the initial mentioning.</p><p></p><p>You have to relate the entry into the game's system. Dungeons and Dragons is a role playing system where the play tells the DM what they want to do, and then utilizing the rules of the system, tells the player what happens as a result of their actions. Many people originally read it as a board game, where if it said something can't be done for X reason, they assumed it a physical impossibility as opposed to an action with consequences. If my class says I am unable to use metallic armor because it will spoil my magical powers, and I tell the DM I put on metallic armor, then the obvious result is that I'm going to suffer the consequence of not being able to use my magical powers. If the DM says, "No, you can't do that, because the universe prevents it," then yes, I will say time and time again that the DM does not know how to apply the rules of the game, because instead of imposing the game's mechanics, they're simply tossing their arms up and saying "No. The universe denies you because I don't know how to enforce the consequences for your action."</p></blockquote><p></p>
[QUOTE="Ohmyn, post: 7625763, member: 6999115"] Yes, I have read the original AD&D PHB. The thing you're unable to do is read the passages in the entirety of their context, and instead cling to a single word to state your point. Here's how the rules were written: You cannot use A, because B reason, or because C will happen. This means that if you chose to use A, the penalties for B apply, or the effect of C will happen. That's just common reading comprehension. If no penalty was given for using A, but your class said it was forbidden without giving a reason, the DMG had a table to use to punish players for behaviors that went against what was listed for the class. If they were literally unable to perform prohibited actions, the DMG table to punish people for performing these actions served no purpose. The problem is you're reading an individual word as opposed to comprehending how the game system in its entirety works. The rules in the book are interlinked. When it says you can't use metal armor because it will spoil your magic powers, when it says you are unable to use metal armor in the next sentence it is referring back to that. They don't need to explain the reason every time, just once in the initial mentioning. You have to relate the entry into the game's system. Dungeons and Dragons is a role playing system where the play tells the DM what they want to do, and then utilizing the rules of the system, tells the player what happens as a result of their actions. Many people originally read it as a board game, where if it said something can't be done for X reason, they assumed it a physical impossibility as opposed to an action with consequences. If my class says I am unable to use metallic armor because it will spoil my magical powers, and I tell the DM I put on metallic armor, then the obvious result is that I'm going to suffer the consequence of not being able to use my magical powers. If the DM says, "No, you can't do that, because the universe prevents it," then yes, I will say time and time again that the DM does not know how to apply the rules of the game, because instead of imposing the game's mechanics, they're simply tossing their arms up and saying "No. The universe denies you because I don't know how to enforce the consequences for your action." [/QUOTE]
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