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General Tabletop Discussion
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Why the Druid Metal Restriction is Poorly Implemented
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<blockquote data-quote="coolAlias" data-source="post: 7625768" data-attributes="member: 6998948"><p>That's exactly right. That is RAW.</p><p></p><p>However, we both know that as written, it will not actually prevent a player from playing a druid that decides to wear metal armor, just as a Paladin might break their oath or a Cleric turn away from their deity.</p><p></p><p>The failing of this particular rule is not that it exists, but that it doesn't offer any explanation at all for what happens if it is broken, again because a druid *can* wear metal armor, they just choose not to (until they don't - players are great that way).</p><p></p><p>Of course this is a decision for the DM to make at that point, and the player had better be willing to suffer the consequences of their choice, which may even mean giving up their class as described in the Paladin oath-breaking blurb.</p><p></p><p>For me it boils down to this: we're in 5e now, with more lenient rules than ever before. There are lots of new players who don't know or don't care about the old lore, and there are bound to be some who read that and say "well, MY druid WILL wear metal because that's the character concept I have in mind" - wouldn't it be nice if there was a sentence or two of explanation somewhere that says that doing so will warrant a discussion with the DM and could have mechanical consequences such as not being able to be a druid?</p></blockquote><p></p>
[QUOTE="coolAlias, post: 7625768, member: 6998948"] That's exactly right. That is RAW. However, we both know that as written, it will not actually prevent a player from playing a druid that decides to wear metal armor, just as a Paladin might break their oath or a Cleric turn away from their deity. The failing of this particular rule is not that it exists, but that it doesn't offer any explanation at all for what happens if it is broken, again because a druid *can* wear metal armor, they just choose not to (until they don't - players are great that way). Of course this is a decision for the DM to make at that point, and the player had better be willing to suffer the consequences of their choice, which may even mean giving up their class as described in the Paladin oath-breaking blurb. For me it boils down to this: we're in 5e now, with more lenient rules than ever before. There are lots of new players who don't know or don't care about the old lore, and there are bound to be some who read that and say "well, MY druid WILL wear metal because that's the character concept I have in mind" - wouldn't it be nice if there was a sentence or two of explanation somewhere that says that doing so will warrant a discussion with the DM and could have mechanical consequences such as not being able to be a druid? [/QUOTE]
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Why the Druid Metal Restriction is Poorly Implemented
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