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Why the Druid Metal Restriction is Poorly Implemented
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<blockquote data-quote="Shadowdweller" data-source="post: 7626014" data-attributes="member: 14563"><p>I've got to hand it to you - just about every SINGLE claim made in that passage is nothing less than complete hogwash; aside from your personal experience which I obviously can't speak for. Having the DM choose which monsters appear does not suddenly make summoning less than overwhelmingly powerful. Conjure Elemental specifically states that the caster has (some) control over elemental type in its description. I've personally played under well over a hundred, if not hundreds, of DMs since 5e came out. Of those - the overwhelming majority don't bother focusing fire on a druid or summoner even with intelligent enemies. Of those that do, it's still rarely much of an issue because 1) not all foes are intelligent, 2) not all DMs handwave the fact that even intelligent foes may not be well versed in magic, 3) not all DMs handwave the fact that druids may not be easily distinguishable from the MANY other classes that tend not to wear metal armor (like rogues, rangers, warlocks, bards) or even those that tend not to wear any armor (like monks, wizards, sorcerers, and even some barbarians), 4) many intelligent foes still do not have ranged attacks or attacks with sufficient range to hit those staying far back (or the ability to teleport), 5) many intelligent foes with ranged attacks do not function well when melee combatants or, say, a swarm of animals are directly in their faces, 6) intelligent foes that focus fire on summoners often telegraph their intent by talking amongst themselves in languages the PCs can understand, allowing the caster to take appropriate countermeasures. The fact that you claim summoners become prime targets is itself a measure of their power. In MY experience, even where DMs doggedly target druid-summoners, those druids find ways to defend themselves.</p><p></p><p>By giving commands and THEN running around the corner. And/or peeking around the corner when it comes time to re-appraise. Like anyone with any significant tactical experience in 5e - or even basic understanding of how historical defenses like crenellations on parapets worked. Foes can ready/hold attacks, of course, but as often as not end up wasting their actions by doing so.</p><p></p><p>Not having access to occasional short rests tends to be rare. 5e makes it easy to go without ANY particular class; and the druid certainly isn't the only healer. But having to only spend one spell slot for healing instead of two has concrete, discernible benefits in game.</p></blockquote><p></p>
[QUOTE="Shadowdweller, post: 7626014, member: 14563"] I've got to hand it to you - just about every SINGLE claim made in that passage is nothing less than complete hogwash; aside from your personal experience which I obviously can't speak for. Having the DM choose which monsters appear does not suddenly make summoning less than overwhelmingly powerful. Conjure Elemental specifically states that the caster has (some) control over elemental type in its description. I've personally played under well over a hundred, if not hundreds, of DMs since 5e came out. Of those - the overwhelming majority don't bother focusing fire on a druid or summoner even with intelligent enemies. Of those that do, it's still rarely much of an issue because 1) not all foes are intelligent, 2) not all DMs handwave the fact that even intelligent foes may not be well versed in magic, 3) not all DMs handwave the fact that druids may not be easily distinguishable from the MANY other classes that tend not to wear metal armor (like rogues, rangers, warlocks, bards) or even those that tend not to wear any armor (like monks, wizards, sorcerers, and even some barbarians), 4) many intelligent foes still do not have ranged attacks or attacks with sufficient range to hit those staying far back (or the ability to teleport), 5) many intelligent foes with ranged attacks do not function well when melee combatants or, say, a swarm of animals are directly in their faces, 6) intelligent foes that focus fire on summoners often telegraph their intent by talking amongst themselves in languages the PCs can understand, allowing the caster to take appropriate countermeasures. The fact that you claim summoners become prime targets is itself a measure of their power. In MY experience, even where DMs doggedly target druid-summoners, those druids find ways to defend themselves. By giving commands and THEN running around the corner. And/or peeking around the corner when it comes time to re-appraise. Like anyone with any significant tactical experience in 5e - or even basic understanding of how historical defenses like crenellations on parapets worked. Foes can ready/hold attacks, of course, but as often as not end up wasting their actions by doing so. Not having access to occasional short rests tends to be rare. 5e makes it easy to go without ANY particular class; and the druid certainly isn't the only healer. But having to only spend one spell slot for healing instead of two has concrete, discernible benefits in game. [/QUOTE]
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