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Why the Druid Metal Restriction is Poorly Implemented
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<blockquote data-quote="Paul Farquhar" data-source="post: 7626021" data-attributes="member: 6906155"><p>No, but if the DM is disinclined to be co-operative they can have sharks appear in the desert.</p><p></p><p>Subjective: an uncooperative DM can make the spell completely useless.</p><p></p><p></p><p></p><p>You must change DMs very frequently then! 100 DMs in 6 years, I make that a new DM every 3 weeks. Are you waking away or getting thrown out? If you change games so frequently I don't see how you can get high enough level to cast Conjure Elemental (which, with it's 10 minute cast time, is useless in the average dungeon scrap).</p><p></p><p></p><p>Subjective: requires a generous or tactically naïve DM.</p><p></p><p></p><p>Situational: Some are, some aren't. Also depends on the DM since some favour intelligent enemies almost exclusively.</p><p></p><p style="text-align: left"></p><p></p><p>Unless it's a very low magic setting, even the dumbest troll can figure out that if someone waves their hands in the air and a pack of wolves appear then a spell has been cast.</p><p></p><p>Subjective: requires the DM to play monsters as exceptionally stupid and ignorant.</p><p></p><p></p><p>Even if the druid takes steps to disguise themselves (maybe by taking the flowers out of their hair), it's generally still obvious who just cast a spell.</p><p></p><p></p><p>If they didn't prepare for eventualities then they wouldn't be very intelligent. Even the dumbest goblin carries a shortbow.</p><p></p><p></p><p>True, but saving throw spells work just fine. And a pack of goblins could hold off a pack of wolves plenty long enough for the archers to shoot the druid. Or the dragon could breath weapon all your wolves without even bothering with the druid.</p><p></p><p>Situational: depends on what you are fighting</p><p></p><p></p><p></p><p>Which is the problem. In 5e the (non-moon) druid has very few possible countermeasures, with Barkskin and Stoneskin having been nerfed into oblivion. Wizards, Sorcerers and warlocks get countermeasures aplenty.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 7626021, member: 6906155"] No, but if the DM is disinclined to be co-operative they can have sharks appear in the desert. Subjective: an uncooperative DM can make the spell completely useless. You must change DMs very frequently then! 100 DMs in 6 years, I make that a new DM every 3 weeks. Are you waking away or getting thrown out? If you change games so frequently I don't see how you can get high enough level to cast Conjure Elemental (which, with it's 10 minute cast time, is useless in the average dungeon scrap). Subjective: requires a generous or tactically naïve DM. Situational: Some are, some aren't. Also depends on the DM since some favour intelligent enemies almost exclusively. [LEFT][COLOR=#222222][FONT=Verdana][/FONT][/COLOR][/LEFT] Unless it's a very low magic setting, even the dumbest troll can figure out that if someone waves their hands in the air and a pack of wolves appear then a spell has been cast. Subjective: requires the DM to play monsters as exceptionally stupid and ignorant. Even if the druid takes steps to disguise themselves (maybe by taking the flowers out of their hair), it's generally still obvious who just cast a spell. If they didn't prepare for eventualities then they wouldn't be very intelligent. Even the dumbest goblin carries a shortbow. True, but saving throw spells work just fine. And a pack of goblins could hold off a pack of wolves plenty long enough for the archers to shoot the druid. Or the dragon could breath weapon all your wolves without even bothering with the druid. Situational: depends on what you are fighting Which is the problem. In 5e the (non-moon) druid has very few possible countermeasures, with Barkskin and Stoneskin having been nerfed into oblivion. Wizards, Sorcerers and warlocks get countermeasures aplenty. [/QUOTE]
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