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Why the Druid Metal Restriction is Poorly Implemented
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<blockquote data-quote="Ohmyn" data-source="post: 7626915" data-attributes="member: 6999115"><p>The expectations at your table is not relevant to RAW, and nobody is implying breaking of the system rules when they say a character is free to <em>try</em> to break the rules. What we're saying is that just because a character doesn't possess a trait, such as lacking a fly speed, doesn't mean the character can't put all of their might into attempting to fly. The rules exist as limitations for the player to try to overcome (such as succeeding on a jump check as they attempt to "fly" over a chasm), or to penalize the character when they fail to overcome them (the character failing to succeed on the jump check, and thus falling into the chasm because they possess no ability to fly). My Dwarven Druid may not possess the ability to fly, but he <em>does</em> possess the ability to put on metal armor. If he puts it on, it's up to the DM to say what happens. If it's a purely RAW table, there is no RAW guideline to impose a penalty, therefore there is no penalty.</p><p></p><p>The major point, again, is that a Paladin swears an oath with tenets, and the book says that Paladins abide by them; however, this does not change the RAW rules of the game, so these tenets don't control the actions the player is allowed to have their character perform. The player can still choose to have their character break them at any time they want. This is true of Clerics, this is true of Paladins, and as such it has to be true for Druids, because no one class is removed from the RAW gameplay system. The game system does not restrict the actions the player can have their character perform, it merely determines their rate of success or failure, and the consequences of success or failure. This is why it's automatically assumed by players at RAW tables that the Paladin can break their oaths, even though the rules say that all Paladins abide by the listed tenets. If every other class is allowed to abandon their lore in RAW due to the RAW having no mechanical penalties for deterrence, then so should be the case for Druids. A RAW table does not pick and choose when RAW is applied.</p></blockquote><p></p>
[QUOTE="Ohmyn, post: 7626915, member: 6999115"] The expectations at your table is not relevant to RAW, and nobody is implying breaking of the system rules when they say a character is free to [I]try[/I] to break the rules. What we're saying is that just because a character doesn't possess a trait, such as lacking a fly speed, doesn't mean the character can't put all of their might into attempting to fly. The rules exist as limitations for the player to try to overcome (such as succeeding on a jump check as they attempt to "fly" over a chasm), or to penalize the character when they fail to overcome them (the character failing to succeed on the jump check, and thus falling into the chasm because they possess no ability to fly). My Dwarven Druid may not possess the ability to fly, but he [I]does[/I] possess the ability to put on metal armor. If he puts it on, it's up to the DM to say what happens. If it's a purely RAW table, there is no RAW guideline to impose a penalty, therefore there is no penalty. The major point, again, is that a Paladin swears an oath with tenets, and the book says that Paladins abide by them; however, this does not change the RAW rules of the game, so these tenets don't control the actions the player is allowed to have their character perform. The player can still choose to have their character break them at any time they want. This is true of Clerics, this is true of Paladins, and as such it has to be true for Druids, because no one class is removed from the RAW gameplay system. The game system does not restrict the actions the player can have their character perform, it merely determines their rate of success or failure, and the consequences of success or failure. This is why it's automatically assumed by players at RAW tables that the Paladin can break their oaths, even though the rules say that all Paladins abide by the listed tenets. If every other class is allowed to abandon their lore in RAW due to the RAW having no mechanical penalties for deterrence, then so should be the case for Druids. A RAW table does not pick and choose when RAW is applied. [/QUOTE]
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