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General Tabletop Discussion
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Why the Druid Metal Restriction is Poorly Implemented
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<blockquote data-quote="Maxperson" data-source="post: 7627160" data-attributes="member: 23751"><p>Do you not understand the difference between in-character and out of character? There are game rules, and then there are rules that are completely within the game world. Game rules, such as armor class, hit points, etc. are not breakable just because the player wants try and break it. However, rules contained entirely within the game world that are dependent on PC action don't have the same force as game rules. </p><p></p><p>A PC druid can in fact put armor on and violate his taboo. There is literally nothing stopping him. A paladin can walk into an orphanage and hack all the kids into pieces, despite a rule saying he must always remain lawful good. There is literally nothing stopping him. A 1e thief can pick up and swing a two-handed sword. There is literally nothing stopping him. What there are, of course, are consequences for those actions.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7627160, member: 23751"] Do you not understand the difference between in-character and out of character? There are game rules, and then there are rules that are completely within the game world. Game rules, such as armor class, hit points, etc. are not breakable just because the player wants try and break it. However, rules contained entirely within the game world that are dependent on PC action don't have the same force as game rules. A PC druid can in fact put armor on and violate his taboo. There is literally nothing stopping him. A paladin can walk into an orphanage and hack all the kids into pieces, despite a rule saying he must always remain lawful good. There is literally nothing stopping him. A 1e thief can pick up and swing a two-handed sword. There is literally nothing stopping him. What there are, of course, are consequences for those actions. [/QUOTE]
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Why the Druid Metal Restriction is Poorly Implemented
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