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Why the Druid Metal Restriction is Poorly Implemented
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<blockquote data-quote="JonnyP71" data-source="post: 7627258" data-attributes="member: 6788862"><p>When it came to arguing, he made you look like a shrinking violet... He wouldn't accept any outcome that resulted in 'no, you character cannot spam cast Find Familiar as a ritual at 1st level'. He'd had a few unpleasant moments before the series of events listed below, but this was when it really came to a head....</p><p></p><p>Session 0 - "OK, this is a short campaign for us to play for the next few months while our regular DM is away, each of you needs to make a 1st level 5E PC based on core classes/races in the PHB. The storyline favours a helpful, mostly good aligned party, so please bear that in mind - all roll 4d6 drop 1 6 times on our group forum dice roller".</p><p>Players are informed that I won't tolerate a rules lawyery/looking for loopholes style of play - we pay £10 to hire a room for 3 hours - arguing wastes everyone's precious time.</p><p>EVERYBODY AGREES!</p><p></p><p>2 days later awkward player messages me "He wants to play a Chaotic Evil Paladin. Sends me a few details."</p><p>He rolls his stats multiple times and tries to hide the fact (spotted by our forum admin)</p><p>I tell him that his choice of character is not ideal, can he adjust it to fit the basis of the outline he agreed to in session 0?</p><p>He changes from the Paladin to a NG Wizard - then tries to cheese his way around the component costs of Find Familiar - derails a session, argues online constantly for a week afterwards (description doesn't specify herb type, doesn't specify size of brazier. blah blah blah - on and on and on)</p><p></p><p>I inform him that I will not be DMing for him again if this behaviour continues.</p><p></p><p>Next session his Wizard becomes a 'reluctant edgelord', tries to torture an innocent girl for information, derails the session arguing it's fine as his character has low Wisdom and Charisma. Then refuses to go adventuring to help the people they are supposed to help. </p><p></p><p>Group level up, he derails another session arguing that another player chose the 'wrong' spells. Also moans when he finds a spell scroll that it's "not a spell he wants"</p><p></p><p>Gets kicked from the group.</p><p></p><p>Being a rules lawyer and/or persistently argumentative gets you nowhere.</p></blockquote><p></p>
[QUOTE="JonnyP71, post: 7627258, member: 6788862"] When it came to arguing, he made you look like a shrinking violet... He wouldn't accept any outcome that resulted in 'no, you character cannot spam cast Find Familiar as a ritual at 1st level'. He'd had a few unpleasant moments before the series of events listed below, but this was when it really came to a head.... Session 0 - "OK, this is a short campaign for us to play for the next few months while our regular DM is away, each of you needs to make a 1st level 5E PC based on core classes/races in the PHB. The storyline favours a helpful, mostly good aligned party, so please bear that in mind - all roll 4d6 drop 1 6 times on our group forum dice roller". Players are informed that I won't tolerate a rules lawyery/looking for loopholes style of play - we pay £10 to hire a room for 3 hours - arguing wastes everyone's precious time. EVERYBODY AGREES! 2 days later awkward player messages me "He wants to play a Chaotic Evil Paladin. Sends me a few details." He rolls his stats multiple times and tries to hide the fact (spotted by our forum admin) I tell him that his choice of character is not ideal, can he adjust it to fit the basis of the outline he agreed to in session 0? He changes from the Paladin to a NG Wizard - then tries to cheese his way around the component costs of Find Familiar - derails a session, argues online constantly for a week afterwards (description doesn't specify herb type, doesn't specify size of brazier. blah blah blah - on and on and on) I inform him that I will not be DMing for him again if this behaviour continues. Next session his Wizard becomes a 'reluctant edgelord', tries to torture an innocent girl for information, derails the session arguing it's fine as his character has low Wisdom and Charisma. Then refuses to go adventuring to help the people they are supposed to help. Group level up, he derails another session arguing that another player chose the 'wrong' spells. Also moans when he finds a spell scroll that it's "not a spell he wants" Gets kicked from the group. Being a rules lawyer and/or persistently argumentative gets you nowhere. [/QUOTE]
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Why the Druid Metal Restriction is Poorly Implemented
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