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Why the Druid Metal Restriction is Poorly Implemented
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<blockquote data-quote="5ekyu" data-source="post: 7627570" data-attributes="member: 6919838"><p>One man's lore is another man's extremism and one man's burr in saddle is another man's opportunity.</p><p></p><p>I tended from 1e on as seeing druids as about balance in things not "shunning" civilization. Many druids eould be fine with villages and towns as long as it was not too disruptive to the nature around it.</p><p></p><p>As for your laundry list of whys? I see these as opportunities, not problems. You might as well be asking why a thief is heading into undead crypts instead of local taverns. Most of the time, the lore doesnt define 100% the character motivations - that's why for instance now in addition to race and class we have backgrounds more formalized and ideals, flaws, bonds to help flesh out and structure more of the "what do I care about" for characters.</p><p></p><p>Protect settlement from goblins? Well, does your gtoup hafe deal with settlement? Are the folks in the settlement better than the goblins with nature friendly?</p><p></p><p>Payment by king - getting leverage for keeping advancement into woods in check.</p><p></p><p>Elves vs kobold, kidnapped children - again who is worse for nature affects who you side with and help out when they need it.</p><p></p><p>These are all opportunities a competent or even half-awake GM knows and likely utilizes in play a lot more option than trying to tell the player their "nature gocus" is the only motivation they have because he has decided classes limit them in that way.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7627570, member: 6919838"] One man's lore is another man's extremism and one man's burr in saddle is another man's opportunity. I tended from 1e on as seeing druids as about balance in things not "shunning" civilization. Many druids eould be fine with villages and towns as long as it was not too disruptive to the nature around it. As for your laundry list of whys? I see these as opportunities, not problems. You might as well be asking why a thief is heading into undead crypts instead of local taverns. Most of the time, the lore doesnt define 100% the character motivations - that's why for instance now in addition to race and class we have backgrounds more formalized and ideals, flaws, bonds to help flesh out and structure more of the "what do I care about" for characters. Protect settlement from goblins? Well, does your gtoup hafe deal with settlement? Are the folks in the settlement better than the goblins with nature friendly? Payment by king - getting leverage for keeping advancement into woods in check. Elves vs kobold, kidnapped children - again who is worse for nature affects who you side with and help out when they need it. These are all opportunities a competent or even half-awake GM knows and likely utilizes in play a lot more option than trying to tell the player their "nature gocus" is the only motivation they have because he has decided classes limit them in that way. [/QUOTE]
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Why the Druid Metal Restriction is Poorly Implemented
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