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General Tabletop Discussion
*Dungeons & Dragons
Why the Druid Metal Restriction is Poorly Implemented
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<blockquote data-quote="Ohmyn" data-source="post: 7628370" data-attributes="member: 6999115"><p>Slipping up? A Paladin doesn't have to "slip up". A Paladin can denounce their beliefs at any point in time and go on a murderous rampage. Nothing stops them at all. Heck, a Cleric can denounce their deity and burn down every church or temple in their name that they come across from that point forward. Further heck, a Druid could be chaotic evil and go on a rampage burning down every forest they come across, as well as killing every living creature they see in the process. They'd still have their power over fey spirits/creatures with their conjure spells, and could order them to participate. The game system has no penalties for that either, nor does it have any rules to stop the behavior, because the lore is not a RAW limitation on the choice of players. If my character can choose to burn down a forest, it only makes sense it can choose to put on metal.</p><p></p><p>A vow to not eat meat is not any more binding than a vow not to wear metal. Paladins are brought up because they've had the most binding taboos in every edition of the game, but you can still break them. If every other class with taboo is allowed to break their taboo if the player wants their character to, why not the Druid?</p><p></p><p>Also, metal armor is not inherently uncomfortable. In fact, the better quality armors of civilization were upgraded to not only increase efficiency, but also comfort. The PHB literally defines the Hide armor as crude armor that is typically only worn by those who lack access to the tools and materials needed to create better armor. The only time weight would be a factor in comfort would be if they had a low strength and so it put them at or over their encumbrance. A Breastplate would by far be way more comfortable than wearing Hide.</p></blockquote><p></p>
[QUOTE="Ohmyn, post: 7628370, member: 6999115"] Slipping up? A Paladin doesn't have to "slip up". A Paladin can denounce their beliefs at any point in time and go on a murderous rampage. Nothing stops them at all. Heck, a Cleric can denounce their deity and burn down every church or temple in their name that they come across from that point forward. Further heck, a Druid could be chaotic evil and go on a rampage burning down every forest they come across, as well as killing every living creature they see in the process. They'd still have their power over fey spirits/creatures with their conjure spells, and could order them to participate. The game system has no penalties for that either, nor does it have any rules to stop the behavior, because the lore is not a RAW limitation on the choice of players. If my character can choose to burn down a forest, it only makes sense it can choose to put on metal. A vow to not eat meat is not any more binding than a vow not to wear metal. Paladins are brought up because they've had the most binding taboos in every edition of the game, but you can still break them. If every other class with taboo is allowed to break their taboo if the player wants their character to, why not the Druid? Also, metal armor is not inherently uncomfortable. In fact, the better quality armors of civilization were upgraded to not only increase efficiency, but also comfort. The PHB literally defines the Hide armor as crude armor that is typically only worn by those who lack access to the tools and materials needed to create better armor. The only time weight would be a factor in comfort would be if they had a low strength and so it put them at or over their encumbrance. A Breastplate would by far be way more comfortable than wearing Hide. [/QUOTE]
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Why the Druid Metal Restriction is Poorly Implemented
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