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General Tabletop Discussion
*Dungeons & Dragons
Why the Druid Metal Restriction is Poorly Implemented
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<blockquote data-quote="Ohmyn" data-source="post: 7628378" data-attributes="member: 6999115"><p>Yes, it actually is true. When rules are put in without hard mechanics, they always include soft mechanics. Penalizing the Paladin for breaking their vows is a soft rule, because it doesn't state any hard mechanics, but it gives a general guideline for DMs to follow. They can maybe be told to seek penance, or if it's something terribly egregious they may get to switch to another class or become an Oathbreaker. It's assumed the player does not have to follow the tenets of the class, and if they don't want to, the extent of penalty is left up to the DM, as well as if the penalty will be enforced at all. In a RAW setting, the DM may not choose an option outside of these options, because that would be a house rule due to not existing in the books.</p><p></p><p>The Druid is given no such guidelines, and it is verified in the Sage Advice that there is no penalty to the Druid at all. That, plus what you stated about there being no limitations to a person's imagination or what scenarios may come up, is why it's a piss poor design to just say "your character won't do X", without rhyme or reason, and to think that the character would <em>never</em> do it when they suffer no consequence from it. I repeat, if my Druid has full capacity to go chaotic evil and burn down every forest of the world, then they have full capacity to say that silly taboo is dumb and put on some metal.</p></blockquote><p></p>
[QUOTE="Ohmyn, post: 7628378, member: 6999115"] Yes, it actually is true. When rules are put in without hard mechanics, they always include soft mechanics. Penalizing the Paladin for breaking their vows is a soft rule, because it doesn't state any hard mechanics, but it gives a general guideline for DMs to follow. They can maybe be told to seek penance, or if it's something terribly egregious they may get to switch to another class or become an Oathbreaker. It's assumed the player does not have to follow the tenets of the class, and if they don't want to, the extent of penalty is left up to the DM, as well as if the penalty will be enforced at all. In a RAW setting, the DM may not choose an option outside of these options, because that would be a house rule due to not existing in the books. The Druid is given no such guidelines, and it is verified in the Sage Advice that there is no penalty to the Druid at all. That, plus what you stated about there being no limitations to a person's imagination or what scenarios may come up, is why it's a piss poor design to just say "your character won't do X", without rhyme or reason, and to think that the character would [I]never[/I] do it when they suffer no consequence from it. I repeat, if my Druid has full capacity to go chaotic evil and burn down every forest of the world, then they have full capacity to say that silly taboo is dumb and put on some metal. [/QUOTE]
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Why the Druid Metal Restriction is Poorly Implemented
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