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Why the Druid Metal Restriction is Poorly Implemented
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<blockquote data-quote="Ohmyn" data-source="post: 7628888" data-attributes="member: 6999115"><p>Nobody is providing an effective mechanism to enforce it because that's not the point. Providing a mechanism to enforce is not RAW, and the RAW is what's being discussed. Providing a mechanism in RAW requires a general guideline of enforcement for the DM to follow. If the rules developers wanted a mechanism to enforce it they would have done so like they did in 1E and 3E, which could have been done either in the PHB or in the errata after it was pointed out to them that no such mechanism existed in 5E. If they simply ruled "Druids can never gain proficiency in metal armor", that would have been a mechanism to enforce it, but the Sage Advice seemed pretty clear that they did not intend for anything like that.</p><p></p><p>The issue is that it is 100% possible for rules to be written in ways that are busted, as in doesn't work as written or otherwise conflict with mechanics in the overall game system. That's what makes a "badly written" rule. Think of it like when Dwarves had proficiency in throwing hammers, even though that weapon did not exist in any of the books; it was a busted rule (that one has at least been errata'd). Players could RAI it and give them light hammers, but RAW it did nothing.</p><p></p><p>In this case, the rule is written in a way that all other player decision based "rules" are written, which all other examples assume they can be broken by player decision. We have provided many examples of this already. The only difference in this case versus many of the other examples of similar wording is there's nothing written for what happens when the player has their character goes with a contrary decision, which as per the game system is inherently possible. The rule is busted as written because it is not enforceable within the rules of the game system as written, which is even clarified by the Sage Advice when they stated that nothing in the game system is broken if the Druid ignores the taboo (so long as they adhere to their proficiencies).</p><p></p><p>It's clarified in the Sage Advice that Druids do not lack the ability to wear it, they are proficient in it, and that nothing in the game system stops them from doing so. Most people seem to rule it to be contrary to the official clarification, which is totally acceptable if a DM doesn't like it in their story, which is their right with literally anything in the game, but to say that ruling is RAW is entirely inaccurate.</p></blockquote><p></p>
[QUOTE="Ohmyn, post: 7628888, member: 6999115"] Nobody is providing an effective mechanism to enforce it because that's not the point. Providing a mechanism to enforce is not RAW, and the RAW is what's being discussed. Providing a mechanism in RAW requires a general guideline of enforcement for the DM to follow. If the rules developers wanted a mechanism to enforce it they would have done so like they did in 1E and 3E, which could have been done either in the PHB or in the errata after it was pointed out to them that no such mechanism existed in 5E. If they simply ruled "Druids can never gain proficiency in metal armor", that would have been a mechanism to enforce it, but the Sage Advice seemed pretty clear that they did not intend for anything like that. The issue is that it is 100% possible for rules to be written in ways that are busted, as in doesn't work as written or otherwise conflict with mechanics in the overall game system. That's what makes a "badly written" rule. Think of it like when Dwarves had proficiency in throwing hammers, even though that weapon did not exist in any of the books; it was a busted rule (that one has at least been errata'd). Players could RAI it and give them light hammers, but RAW it did nothing. In this case, the rule is written in a way that all other player decision based "rules" are written, which all other examples assume they can be broken by player decision. We have provided many examples of this already. The only difference in this case versus many of the other examples of similar wording is there's nothing written for what happens when the player has their character goes with a contrary decision, which as per the game system is inherently possible. The rule is busted as written because it is not enforceable within the rules of the game system as written, which is even clarified by the Sage Advice when they stated that nothing in the game system is broken if the Druid ignores the taboo (so long as they adhere to their proficiencies). It's clarified in the Sage Advice that Druids do not lack the ability to wear it, they are proficient in it, and that nothing in the game system stops them from doing so. Most people seem to rule it to be contrary to the official clarification, which is totally acceptable if a DM doesn't like it in their story, which is their right with literally anything in the game, but to say that ruling is RAW is entirely inaccurate. [/QUOTE]
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