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Why the ELH didn't do it for me...
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<blockquote data-quote="Celebrim" data-source="post: 260916" data-attributes="member: 4937"><p>I expected this sort of trouble from the teasers published on the web site.</p><p></p><p>One section was meant to be advice on controlling divinitation and preventing it from ruining your game. That is all well and good, but one would suppose that divination had become an issue in campaigns long before we reached 21st level. Isn't controlling divination a non-epic problem? I mean, the more powerful sorts of spells are already available to 9th level casters. None of the discussion related to the problems of EPIC divination, and frankly, some of the advice given was bad. For example, if I always had the villain always intercept attempts to Contact Other Plane, I'd feel I was treating the players unfairly even before they became Epic Level.</p><p></p><p>The very next excerpt was from a Prestige class that effectively made you the Viceroy of a diety. I would think that the ability to cast divination spells would be the least of the problem in handling the flow of information to a character who is the dieties 'go-to-guy'. While deities aren't omnisceint, they still have vast amounts of knowledge and there are only so many times when I'd feel it fair for me to have the deity withhold information from a guy who clearly needs to know it. Besides that, at Epic Levels, I'd expect that if the game was to have an Epic feel at all, that the PC's would have access to Godlike knowledge and insight. </p><p></p><p>For example, how do you really handle a character with say, Knowledge (History) +80? As a DM, I'd be worried that the character literally knew more about the past of my creation than I'd yet created. Wouldn't such an 'Epic' character literally know the history of everything? How do you handle a character with a Wisdom score of say 40, who is I would assume several orders of magnitude wiser than either the player or the DM (or anyone you are ever likely to meet)? What about a spell caster that wants to create an Epic Spell that allowed him to know whenever someone had spoken his true name (or his name in anger, or plotted against him, etc.) or similar sorts of arcane abilities found in 'Epic' fantasy literature?</p><p></p><p>I haven't bought the book, so I haven't read the whole thing, but are these problems even addressed?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 260916, member: 4937"] I expected this sort of trouble from the teasers published on the web site. One section was meant to be advice on controlling divinitation and preventing it from ruining your game. That is all well and good, but one would suppose that divination had become an issue in campaigns long before we reached 21st level. Isn't controlling divination a non-epic problem? I mean, the more powerful sorts of spells are already available to 9th level casters. None of the discussion related to the problems of EPIC divination, and frankly, some of the advice given was bad. For example, if I always had the villain always intercept attempts to Contact Other Plane, I'd feel I was treating the players unfairly even before they became Epic Level. The very next excerpt was from a Prestige class that effectively made you the Viceroy of a diety. I would think that the ability to cast divination spells would be the least of the problem in handling the flow of information to a character who is the dieties 'go-to-guy'. While deities aren't omnisceint, they still have vast amounts of knowledge and there are only so many times when I'd feel it fair for me to have the deity withhold information from a guy who clearly needs to know it. Besides that, at Epic Levels, I'd expect that if the game was to have an Epic feel at all, that the PC's would have access to Godlike knowledge and insight. For example, how do you really handle a character with say, Knowledge (History) +80? As a DM, I'd be worried that the character literally knew more about the past of my creation than I'd yet created. Wouldn't such an 'Epic' character literally know the history of everything? How do you handle a character with a Wisdom score of say 40, who is I would assume several orders of magnitude wiser than either the player or the DM (or anyone you are ever likely to meet)? What about a spell caster that wants to create an Epic Spell that allowed him to know whenever someone had spoken his true name (or his name in anger, or plotted against him, etc.) or similar sorts of arcane abilities found in 'Epic' fantasy literature? I haven't bought the book, so I haven't read the whole thing, but are these problems even addressed? [/QUOTE]
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