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*Pathfinder & Starfinder
Why the fear and hatred of Disjunction?
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<blockquote data-quote="Victim" data-source="post: 3187146" data-attributes="member: 78"><p>Disjunction is so hated because of its effect on high level combat. Destroying buffs and equipment is killing PCs in that case (actually, item destruction is probably worse than death - a true res might be worth about 30k, but even a strong Willed 20th level character will likely be losing more). High level monsters have stats such that powerful items and buffs are required to stand a chance (if they didn't, the monsters would be easy meat for buffed characters) so the loss of buffs is crippling. Also, baddies with a modicum of tactical ability will be following up the disjunction with attacks designed to exploit the stripped down defenses of its victims. </p><p></p><p>Disjucntion's magic item destruction is uncontrolled. If you want to take out older items (or any other specific subset), tough break. Everything depends on how people roll on the saves so the overall loss in wealth and power is not likely to be evenly distributed. So it's an awful way to control treasure. Unless you think taking out a few potions from one character but disenchanting another character's best stuff is a good way to do things.</p><p></p><p>At level 10 or 7, it would be an issue, but not as much of one. Moreover, a 10th level BBEG could likely get a lot more bang for buck with a different 9th level spell. Having low (in relative terms) level guys with 9th level spells is probably the bigger issue in that case. High power 1 shot items are a great way to kill BBEGs you know.</p></blockquote><p></p>
[QUOTE="Victim, post: 3187146, member: 78"] Disjunction is so hated because of its effect on high level combat. Destroying buffs and equipment is killing PCs in that case (actually, item destruction is probably worse than death - a true res might be worth about 30k, but even a strong Willed 20th level character will likely be losing more). High level monsters have stats such that powerful items and buffs are required to stand a chance (if they didn't, the monsters would be easy meat for buffed characters) so the loss of buffs is crippling. Also, baddies with a modicum of tactical ability will be following up the disjunction with attacks designed to exploit the stripped down defenses of its victims. Disjucntion's magic item destruction is uncontrolled. If you want to take out older items (or any other specific subset), tough break. Everything depends on how people roll on the saves so the overall loss in wealth and power is not likely to be evenly distributed. So it's an awful way to control treasure. Unless you think taking out a few potions from one character but disenchanting another character's best stuff is a good way to do things. At level 10 or 7, it would be an issue, but not as much of one. Moreover, a 10th level BBEG could likely get a lot more bang for buck with a different 9th level spell. Having low (in relative terms) level guys with 9th level spells is probably the bigger issue in that case. High power 1 shot items are a great way to kill BBEGs you know. [/QUOTE]
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Community
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Why the fear and hatred of Disjunction?
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