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General Tabletop Discussion
*Pathfinder & Starfinder
Why the fear and hatred of Disjunction?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 3187251" data-attributes="member: 12332"><p>It's one of those spells that I think dramatically suck down the fun level of the game.</p><p></p><p>Honestly, I also don't like the way Dispel Magic works. After being on the recieving end of that one three and six times in a combat (or a ROUND) it just ... suuuuuuuuuuuuuucks.</p><p></p><p>I'd rather get hit with "your character is totally dead" than have to sit there for five minutes at the game table as the GM reads the littany of "Stuff You Wasted, And Math You Have To Do". A buffed up character can have alot of bonuses and additions, and suddenly random spells are disappearing.</p><p></p><p>I'd rather get stuck in an Anti-Magic Field ... AMF means I pull out my base-line character sheet and keep going ... no rolling against the spells, no back and forth, no figuring out who cast what at what caster level ... </p><p></p><p>My major beef with TDM is that it's a big chunk of "Combat Round Time" spent fugging over one PC with many many Rolls Of Fickle Fate.</p><p></p><p>Disjunction is like that, plus more. You're losing alot of stuff that you've built your character around, you're waiting around while the GM goes through your high-level List O Magical Goods and reading the littany of Crap You Don't Got No More, and then you're hosing all of the buffs that your character may very well be depending on to survive.</p><p></p><p>This is not to mention at all that the Cleric spell list is toploaded with buff spells ... group and single-person buffs ... so a Disjunction can just blow out many many more spell slots on the receiving end than it puts down ... dozens of spell slots wiped out by one 9th level spell? Yes please. </p><p></p><p>This is why Enervation sucks so hard for Spellcasters, because each negative level is eating one of their highest-level-slots ... a TGDM or Disjunction is REALLY efficient for that ... "turn advantage". You can cause the enemy to waste many rounds and spell levels of buffing with one round and one spell.</p><p></p><p>Additionally, these tactics are unfairly weighted AGAINST PCs ... "Monsters" and BBEGs and Outsiders and the usual High Level Foe don't work the same way that PCs work (mostly to make things simpler for the GM) ... they don't cast buffs, they just have better scores. They don't use magical items, they just have random SLAs, they don't use magical swords, they just have 30hd and a 40Str score ... so it's pointless to Disjunct a badguy who may have two spells cast on him while hitting a party of PCs is going to get a whole buttload of spells and hundreds of thousands of GP in gear.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 3187251, member: 12332"] It's one of those spells that I think dramatically suck down the fun level of the game. Honestly, I also don't like the way Dispel Magic works. After being on the recieving end of that one three and six times in a combat (or a ROUND) it just ... suuuuuuuuuuuuuucks. I'd rather get hit with "your character is totally dead" than have to sit there for five minutes at the game table as the GM reads the littany of "Stuff You Wasted, And Math You Have To Do". A buffed up character can have alot of bonuses and additions, and suddenly random spells are disappearing. I'd rather get stuck in an Anti-Magic Field ... AMF means I pull out my base-line character sheet and keep going ... no rolling against the spells, no back and forth, no figuring out who cast what at what caster level ... My major beef with TDM is that it's a big chunk of "Combat Round Time" spent fugging over one PC with many many Rolls Of Fickle Fate. Disjunction is like that, plus more. You're losing alot of stuff that you've built your character around, you're waiting around while the GM goes through your high-level List O Magical Goods and reading the littany of Crap You Don't Got No More, and then you're hosing all of the buffs that your character may very well be depending on to survive. This is not to mention at all that the Cleric spell list is toploaded with buff spells ... group and single-person buffs ... so a Disjunction can just blow out many many more spell slots on the receiving end than it puts down ... dozens of spell slots wiped out by one 9th level spell? Yes please. This is why Enervation sucks so hard for Spellcasters, because each negative level is eating one of their highest-level-slots ... a TGDM or Disjunction is REALLY efficient for that ... "turn advantage". You can cause the enemy to waste many rounds and spell levels of buffing with one round and one spell. Additionally, these tactics are unfairly weighted AGAINST PCs ... "Monsters" and BBEGs and Outsiders and the usual High Level Foe don't work the same way that PCs work (mostly to make things simpler for the GM) ... they don't cast buffs, they just have better scores. They don't use magical items, they just have random SLAs, they don't use magical swords, they just have 30hd and a 40Str score ... so it's pointless to Disjunct a badguy who may have two spells cast on him while hitting a party of PCs is going to get a whole buttload of spells and hundreds of thousands of GP in gear. --fje [/QUOTE]
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Why the fear and hatred of Disjunction?
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