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Why the fear and hatred of Disjunction?
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<blockquote data-quote="Slaved" data-source="post: 3190249" data-attributes="member: 43358"><p>Disjunction is simply a series of unreasonable abilities in a single spell.</p><p></p><p>Look at the progression for spells.</p><p></p><p>First we have dispel magic which hits a single target for a chance at each of the spells on it, or it can hit a 20' radius area and possibly take out a single effect from each creature in the effect, or it can try to counterspell. Each of these effects maxes out at +10 to the check.</p><p></p><p>Next we have greater dispel magic which does the same but with a cap of +20. It can also act as a remove curse spell.</p><p></p><p>These are 3rd level and 6th level respectively normally.</p><p></p><p>At 9th we come upon disjunction. It works in a 40' radius burst, so it effects 4x the area of the other dispels. Spells in this area are automatically dispelled, no check. It actually destroys magical items in its area, although at least those get a save. It can kill an antimagic field, if it succeeds then those in the area are subjected to the disjunction. It can destroy artifacts.</p><p></p><p>This is not a step up like dispel to greater dispel, it is leaps and bound above.</p><p></p><p>I feel that removing the spells automatically is unreasonable, especially in such a large area.</p><p></p><p>I feel that destroying so many items at once potentially is unreasonable. Most effects can only kill one item at a time potentially, being able to destroy a nearly unlimited number at once is not reasonable.</p><p></p><p>I feel that destroying artifacts is unreasonable. Artifacts are special and should only be able to be destroyed in a special way. Preferably through a difficult quest.</p><p></p><p></p><p>For this spell to be reasonable I think it should be something like this:</p><p>Chance to destroy antimagic field.</p><p>Chance to dispel each spell in the area with a higher cap than greater dispel magic but with a smaller radius.</p><p>Work as break enchantment but with a higher level of potential effect.</p><p>Work as remove curse.</p><p>Chance to surpress the abilities of artifacts in the area for d4 rounds.</p><p></p><p></p><p>This is much weaker than the regular disjunction but it still much stronger than greater dispel magic. It is even a much larger jump from greater dispel magic to disjunction than it was from dispel to greater dispel.</p></blockquote><p></p>
[QUOTE="Slaved, post: 3190249, member: 43358"] Disjunction is simply a series of unreasonable abilities in a single spell. Look at the progression for spells. First we have dispel magic which hits a single target for a chance at each of the spells on it, or it can hit a 20' radius area and possibly take out a single effect from each creature in the effect, or it can try to counterspell. Each of these effects maxes out at +10 to the check. Next we have greater dispel magic which does the same but with a cap of +20. It can also act as a remove curse spell. These are 3rd level and 6th level respectively normally. At 9th we come upon disjunction. It works in a 40' radius burst, so it effects 4x the area of the other dispels. Spells in this area are automatically dispelled, no check. It actually destroys magical items in its area, although at least those get a save. It can kill an antimagic field, if it succeeds then those in the area are subjected to the disjunction. It can destroy artifacts. This is not a step up like dispel to greater dispel, it is leaps and bound above. I feel that removing the spells automatically is unreasonable, especially in such a large area. I feel that destroying so many items at once potentially is unreasonable. Most effects can only kill one item at a time potentially, being able to destroy a nearly unlimited number at once is not reasonable. I feel that destroying artifacts is unreasonable. Artifacts are special and should only be able to be destroyed in a special way. Preferably through a difficult quest. For this spell to be reasonable I think it should be something like this: Chance to destroy antimagic field. Chance to dispel each spell in the area with a higher cap than greater dispel magic but with a smaller radius. Work as break enchantment but with a higher level of potential effect. Work as remove curse. Chance to surpress the abilities of artifacts in the area for d4 rounds. This is much weaker than the regular disjunction but it still much stronger than greater dispel magic. It is even a much larger jump from greater dispel magic to disjunction than it was from dispel to greater dispel. [/QUOTE]
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Why the fear and hatred of Disjunction?
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